Bering Strait

Discussion in 'Reach Competitive Maps' started by threesided, Apr 18, 2011.

  1. threesided

    threesided Forerunner

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    [​IMG]
    Bering Strait

    Hey Guys and Gals, my name's Threesided and I'm here to bring you the first of my 5 map bonanza!!!

    This is the most recent one which I titled Bering Strait, my first attempt at an asymmetrically built map on a spot that I think no one else has touched! It's set up for teams of 2-16 and is pretty straightforward, easy to get familiar with, and hopefully a whole lot of fun.

    The idea came out of wanting to build upon ideas gathered from my favourite maps in Halo 3 (standoff, valhalla, and sandtrap, last resort) to try and build something that caters to a more simplistic gameplay.

    Most new maps I see are very convoluted and over-the-top in how they are put together, and although this has been great, I wanted to see how far I could push a simple design.


    In this map you will find:

    Red Base:
    [​IMG]
    Red base spawns on the mountainside, and has a lot of nice little nooks to creep out of on the field. Snipe and Rockets spawn nearby for easy access, each with reduced clips.

    Blue Base:
    [​IMG]
    Blue base spawns closer to water side, and although slightly more open, features a quick ramp into the middle structure. There is a set of Snipe and Rockets Featured here for this team as well.

    Middle Base (Purple Base):
    [​IMG]
    This neutral structure connects the two bases and really ramps up the play of this map. Although providing an excellent view of the map, it sacrifices some of the cover of the main bases. Concussion Rifle spawns on the top level, arguably one very very useful weapon to get your hands on. Knocking ghosts in to the water has never been so fun!

    Finally, there's the Rock Arch Way:
    [​IMG]
    This is something I was really pumped to implement, a traversable water tunnel archway. It's completely safe to run under, and provides a very sneaky cover route to either base. You can also find a neutral laser perched nearby.

    [B][SIZE=3]Weapon Drops:

    [/SIZE][/B][SIZE=3][SIZE=2]DMR x 7
    [/SIZE][/SIZE]
    [SIZE=3][SIZE=2]Needle Rifle x 2
    Plasma Pistol x 2
    Concussion Rifle x 1 (60sec)
    Spartan Laser x 1 (120 sec)
    [/SIZE][/SIZE]
    [SIZE=3][SIZE=2]Sniper Rifle x 2 (2 clips, 180sec)
    Rocket Launcher x 2 (1 clip, 120sec)
    Frag Grenade x 4
    Plasma Grenade x 6


    [/SIZE][/SIZE]

    This map is set up for a number of gametypes, but until I get some solid playtesting in, I will hold of on adding more. Please, let me know what you think, what should be changed or added.

    If you like what you see and want to help me out, add my GT (threesided) or shoot me a message on xbox Live, I really want to find a solid group of Forge enthusiasts to playtest with!

    Also, if you haven't checked them out yet, the other three maps I've posted can be found here:

    Tempera
    Redoubt
    Arsenal




     
    #1 threesided, Apr 18, 2011
    Last edited: Apr 19, 2011
  2. Jo351

    Jo351 Ancient
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    I don't see any map breaking flaws with this map, but the spawns, which I see very few of and those I do see are in the bases, power weapons, and the giant walls could be changed to greatly improve gameplay and flow. First the weapons, IMO two rockets, two snipers and a spartan laser is just too many maybe removing all but one or two might improve gameplay balance. Now is there any reason to have the walls besides keeping players in the play area? If not I recommend replacing them with a Soft safe area/or soft kill areas it would be much more pleasing to look at and play on.
     
    #2 Jo351, Apr 18, 2011
    Last edited: Apr 18, 2011
  3. SquidMan33

    SquidMan33 Forerunner

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    I agree with Jo351, The wall collesiums are not pretty to look at. I would suggest a lower, more aestheticly pleasing wall. But I love where you positioned your map. Also good job on forging the buildings. But the spawns could use a little improvement. It's best not to group the all together and have them all face one way. Good Job.
     
  4. raptororieon

    raptororieon Forerunner
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    I agree with the others the spawns are too crowded i think you should make more and spread them out more :p aside that the map looks nice :D
     
  5. Arctic Hunter

    Arctic Hunter Forerunner

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    I have to make my own opinion here. I see the map and I want to say that it could use some touching up. What I would do is rework your spawn system. Make it flow right and keep it balanced. Then after that use so budget to add more structural pieces for cover instead of just rocks. Thatll make your map look better. After, clean up the power weapons. If this is meant for BTB keep 3 to 4 power weapons, and if there are a lot of vehicles I would definetely keep the Spartan Laser. Now that youve done all that use different pieces for the boundry wall. make it look more appealing and youll have a map after that. Good luck to you
     

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