Intensick

Discussion in 'Reach Competitive Maps' started by HaaskaLintu, Apr 17, 2011.

  1. HaaskaLintu

    HaaskaLintu Forerunner

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    INTENSICK
    DOWNLOAD:
    [​IMG]Overview

    Intensick is highly intensive, small, symmetrical, floating 3-story building. Teleports and mancannons are added to make Intensick even more faster to play where "You can run, but you can't hide" is absolute truth. Despite the size of the map, whole budget is used to make the map what it is now, small and fast. Intensick is best played with objectives because total control of the map becomes necessity. Oddball, CTF, Neutral Bomb and Stockpile are just few examples. Slayer modes are not forgotten either ! Perfect for 2-8 players.

    Weapons:

    Brace for carnage ! This small packet includes but is not limited to: 2 snipers, 2 shotguns, 1 rocket launcher, 1 sword, numerous DMRs and more than enough grenades !

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    Created by: HaaskaLintu & Zenier

    BUGS!

    If someone could help us to fix bug in KOTH mode please tell how.

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    #1 HaaskaLintu, Apr 17, 2011
    Last edited: Jul 8, 2012
  2. ChronoTempest

    ChronoTempest Senior Member
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    Can you describe the bug?
     
  3. HaaskaLintu

    HaaskaLintu Forerunner

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    I have problem with one hill, which doesn't exist and I can't remove it. :D
     
  4. raptororieon

    raptororieon Forerunner
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    my only concern is those towers :p are there only one way to get up there? if so i think you should add like a man cannon that leads up there :p
     
  5. ChronoTempest

    ChronoTempest Senior Member
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    What is the problem though? Is the hill not spawning or something?
     
  6. HaaskaLintu

    HaaskaLintu Forerunner

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    Problem is that there is no hill marker. I removed all hills and still this one hill keep spawning. Oh and real problem is that you can't be on the hill, there is no hill area just picture.
     
  7. Zenier

    Zenier Forerunner

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    And when we tested KoTH that one node kept 'spawning' like 50% of time time making KoTH one big slayer with different scoring. The one in upper middle (right below sword) is the node we are talking about.

    Like:

    1st hill: Spot A, playable
    2nd hill: Upper middle, unplayable as no one can be in the hill, just gray marker that "here it i...no wait"
    3rd hill: Spot B, playable
    4th hill: Upper middle

    And so on.

    There is no way to "remove" it so we could put a normal marker there making KoTH playable.

    Just tell here if you need more info (I wrote this quickly as I am in a hurry...).
     
  8. ChronoTempest

    ChronoTempest Senior Member
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    Did you accidentally add a shape to one of the other objects, or mislabled something as a hill when it isn't?
    I may have to look at it myself.

    Also, I would change your min and max players, because I'm sure it's meant for more than one person.
     

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