"Many structures were repurposed during the war. Some served as tactical waystations, others as unmarked graves for the masses." I originally tailored Viaduct to serve for big-team slayer game types, however being a big and surprisingly versatile map, i played with the budget limit (and the unknown item limit i ran into) to allow for the greater span of game-types attributed to this map. Admittedly, there is room for improvement with game-types relying on hill spawns, but i believe i've created a map that is for the most part enjoyable. The map is symmetrical with near-perfect precision, described by its name "Viaduct" - essentially a bridge that serves for more than one form of transportation. It has two levels, the top-bridge and the underneath which consists of mirrored and interconnected miniature bridges. There are eight paths that allow you to move down a level, and of those eight, six that allow you to move up a level without the aid of a jetpack. Of these 8 paths, two are teleporter based. The teleporter "doors" are protected by one-way shield doors to prohibit 'camping' behind them. Two mongooses (mongeese? lol) are provided for fast transport on top-bridge and, with enough dexterity, the catwalks underneath. As far as weapons are concerned: Top-Bridge 4 DMR's 2 Grenade launchers at opposite lengths of the map, protected by an anti-camping deathcage 2 Needlers on opposite corners 2 Needle rifles 2 Human turrets on top of tunnels that cover the Top-bridge teleporters 1 Shotgun in Center 4 Health Packs 4 Frag/4 plasma Catwalks (being that the map is symmetrical, i took a picture of Blue side 4 DMR's 2 Sniper rifles at opposite lengths of the map to form a sniper alley along the middle length of the map 2 plasma pistols 2 Assault Rifles 2 Magnums 2 Needle Rifles 2 Plasma Rifles 1 Rocket launcher on a hovering center platform accessable by man-cannons and jumping from twin-bridges in the center of the catwalks. This weapon is only available in slayer. 2 Health packs 2 Frag/4 Plasma
You'll need a picture or two in the thread as well. Check this out if you're not sure how to do that.
I should be able to post more pictures on Tuesday, my day off. Themes will include images of key locations, a top down of player/weapon spawns of both Top-bridge and Catwalks. The map's design prevents me from taking pictures at viable angles, so i will be deleting Top Bridge to provide the necessary shots. ^^
Yep you should really add more pics cause you can't see very much of the map from that one pic, from that you can see it looks nice though