Ultimate Slayer

Discussion in 'Reach Competitive Maps' started by KdiscKforge, Apr 14, 2011.

  1. KdiscKforge

    KdiscKforge Ancient
    Senior Member

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    Symmetrical in the center with blue and red bases at opposite ends. Bordering this small stadium like center are some wide sloping pathways. Softkill zones on rooftops prevent jetpack advantage. Easy to navigate.

    All gametypes supported excluding race & invasion.

    5 Mongeese

    Spawn Details

    overdone in case of a large party
    8 initial red team - 8 initial blues team
    6 initial green team - 6 initial orange team
    4 initial yellow team - 4 initial purple team
    4 initial brown team - 4 initial pink team

    FFA & infection spawns set for max party size as well



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    My Other Enclosed Maps In Order of Creation


    Barracuda

    CityLimits

    Skull Temple

    Streamline

    Spitting Cobra

    Mr. Rogers

    Miami Marina

    Mergatroid’s Xboxx

    Mergatroid’s Sublevels

    Mergatroid’s Train

    Mergatroid’s Eyeball
     
    #1 KdiscKforge, Apr 14, 2011
    Last edited: Apr 14, 2011
  2. DaWorsePlyrHere

    DaWorsePlyrHere Forerunner
    Senior Member

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    Ok I gave this map a download and a quick run through ( couldnt get anyone for a test maybe later). Here is what I see. You have a great idea for the map here with the fact of mutiple height variation and few long "open" sightline. The main complaint I can see is a complete lack of aesthetics. Now I know that many people give the speech that if its competive it doesnt need these waste of money. i suggest these for your map strictly to break up the monogamy of sightline breaks being the same thing. Just my opinion, but try to make something round. I would also like a weapon list on your post.
     
  3. Oopsies

    Oopsies Forerunner

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    This reminds me of Assassin's Creed Brotherhood. I'll test this map later :p. this is brilliant.
     

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