Arcadian Chapel "An ancient forerunner structure now used as a Covenant military base" Arcadian Chapel is a unique, aesthetically pleasing map that makes use of just about all that forge world has to offer. With this map I really wanted to go outside of the usual realms of competitive gameplay and mix it up a little. I didn't go with the usual power weapons of snipe/rocket but tried to make the map fit more of a covenant theme and you will surely notice that through the weapon placement. I also created a very unique layout that you might not normally see in most competitive maps. Once you learn the inner workings of it though it plays well for both casual/fun and competitive games. The map is fairly large so it is recommended that you have at least two teams of 4 players or 6 players in a FFA game though it is mostly meant for team games. The unique layout, weapons, and atmosphere of the map come together for a great gameplay experience. Weapon List DMR X4 (30 sec respawn, 1 spare clip) Needle Rifle X4 (30 sec respawn, 2 spare clips) Needler X2 (45 sec respawn, 1 spare clip) Plasma Grenade X4 (30 sec respawn) Plasma Turret X2 (60 sec respawn) Focus Rifle X2 (90 sec respawn) Plasma Launcher X2 (120 sec respawn) Shotgun X1 (1 spare clip, 60 sec respawn) **Slayer game modes only Sword X1 (60 sec respawn) **Slayer game modes only Screenshots Comment, rate, download, and enjoy!
Yes, I'm commenting already Well, I'll be the first to say that this is one beautiful map you have here. First, the aesthetics look amazingggg. Second, I really like that you added some natural enviornment in this map and it really fits well. Third, you came up with such a good name for the map- It caught my eye so fast. I only ask one thing, can you PLEASE add an overview so we could get a better idea of the layout? That would be great. Overall, this map is vibrant, colorful and aesthetically pleasing. Great work yet again.
I'll try to add an overview later. The only thing is that I would have to take off the roof and it is multiple levels so it might be a bit tricky.
great looking map. The aesthetics are awesome. I also really like the weapon layout. Its a great change to have a couple focus rifles instead of 2 sniper rifles with 90 sec respawn ( which in my opinion is an easy way to ruin the gameplay on a map) because I for one am tired of being killed 10 times by the god damn sniper rifles. Any ways, awesome map. Keep up the good aesthetics as well as the good weapon layouts
This map just looks amazing aesthetically. The large rocks on the bottom were a really cool idea and a nice change in scenery/gameplay. The weapon choice seems cool but I haven't got a chance to play it yet so I'll let you know what I think once I get a game on it. Looks fun for TDM and maybe even invasion. Very well done.
I am Blown away by the Extreme Awesomeness of This map. I will be nOminating this for Forge hub Favorites.
Yeah snipes seemed a bit overpowered on this map too so focus rifles seemed like a better choice. They are good at suppressing the other team while not being too overpowered. Also, if you want a more classic weapons setup you can always do slayer pro. The rocks are kind of where I started the map and built everything off that. Some times most of the game takes place down there and other times no one even goes there lol. Let me know how it plays when you get a chance. You would... Candy?
As nice as it looks, it's unplayable for real games. There is simply too much frame rate lag. You may need to break up the line of sight all the way through the middle, and removing the lights could help as well, but I'm not sure if that will even be enough.
wow I love this map.I really like the ceiling how it's not flat but it's like a a roof of a house BY looking at the pictures there is always something interesting in this map. I like the way the map isn't claustrophobic like some other maps. I also like how you used the ground in your map as well.
The only lag comes in if you are looking directly across from one base to the next and it is definitely still playable, at least in the games I played. I tested it out and thought about it a bit but I didn't really get a lot of complaints in my testing so I thought I'd just leave it for now. I may look into it if I decide to make a v2. Thanks for the feedback though. Yeah thanks unique architecture is pretty much my favorite thing to forge. I'm glad you like the map.
This map is super awesome both in looks and gameplay. I really love all the color in this map and the idea of a chapel is very neat. I especially like the weapons and rock areas. I barely had any lag at all when I played and no one else really seemed to notice so I don't think that is a huge issue. I hope you keep making more maps like these.
Another awesome map. It was fun to play on and just looks sick. I liked the change up in weapons and how the map flowed as a whole. Really awesome job.
Upon further inspection, this is one of the greatest maps I've ever seen. I love the attention to detail and just loves how it works
This looks great, my only negative point is that if it used to be forruner, than it should look more ancient as if its still being restored.
Thanks I guess a lot of people are liking the rock area. I think it is really a good change up in gameplay. Thanks tool. Glad you liked it. I never thought of that. It is definitely harder to make things look run down but still good. However, if you pull it off successfully it looks awesome. Thanks for the feedback.
I got to play a few games on this the other day and overall it was really fun. There were a few things that worried me going into it but it actually played a bit differently than I thought. I really thought the teleporters might be a bit OP in CTF and that the openess of the top would be OP in TS. However, this was not the case. It's good that you took the sword and shotty out for objective games because no one ever really camped or even excessively used the teleporters. They were more as a alternative/flank route than somewhere you would try to run the flage every time. TS was very fun. I found that most of the time the combat didn't even take place from one side of the top to another so it actually worked out very well. Instead combat seemed to occur all throughout the map often fighting over the center power weapons. Slight amounts of frame rate lag if there were more than 6 people in the game and you were looking across the top but nothing that affected gameplay too much and no weapon or area seemed overpowered so good stuff.
Holy object density! You sure you posted this in the right section? Looks more like forge art than a playable COMPETITIVE map to me. Lights, class, rock sea stacks... A single explosion anywhere on this sucker is likely to hinder frame rate. As for the design, as we all know gameplay > aesthetics, I'm not too impressed. Looks like another uninspiring, linear two base with one room atrium symmetrical map... With too many power weapons... My advice, design a real map then pretty it up within the limits of forgeworld... You can't keep forging these "pretty-pretty" maps and passing them off as playable. It just doesn't work. Any one who actually likes this because of the "breath taking aesthetics" is a fool. Even the aesthetics here are very basic gimmicks that any chimp here could pull off. Try making something aesthetically pleasing that DOESN'T lag... It is possible. Now I'm sorry if I'm coming off rude and abrasive here, but do understand that there are EXTREME limitations to forge. If forging like this did not cause game breaking issues, I can guarantee you more forgers would do so. Unfortunately it doesn't and you, as well as all these other wannabe forgers, need to learn to accept this and work within the boundaries that we have. Looking forward to something that impresses me eventually. Its not hard, honest.
Although I still like the appearance, I'm glad I'm not the only one that feels like this is an impractical map to play real games on.
I didn't know I was here to impress you. The map is totally playable, there may be some lag when looking across but that is why it is not an MLG map or even a highly competitive map. It is generally meant for gametypes like team slayer so that is why it is in the competitve section, and yes, I did give thought about putting it in casual but that is not where it belongs. I put more of an emphasis on fun, originality, and aesthetics because that is just my style. Our definition of fun may be different but that is a matter of opinion. Design a "real" map? lol what is that by your standards? Just because you like every map to be hardcore mlg uninspiring layout/looks doesn't mean that is everyone's opinion. I'm sure there are others who agree with you and others who agree with me but in the end we each make our own kind of maps and clearly a lot of people like mine. Maybe one day I'll try to impress you by boring myself to death making your style of map but I don't see that happening anytime soon. Sorry.
Wow, it isn't often that I boot up a map and I am jealous that I didn't think of it first, but this absolutely qualifies! Congrats on an excellent map!