Infrared This map is small, symmetrical and will support 16 players. It can still support all gametypes except Safe Havens, Invasion, and the race variants. I really focused on aesthetics this time around. The "half cylinder" in the center resembling a rainbow(The blocks are colored red, orange, yellow...) Also, the bridge on the second floor, which I thought turned out very nicely. To the left of the red base, and the right of blue, there is a long, close quarters staightaway with ramps containing the shotgun. On the opposite side, there is a grenade launcher. The teleporters in the center of the cylinder are random. So you will either end up on the top floor, or merely on the other side, a few feet away. Up top, there is the sniper on the center ledge, so there is a lot of cover to hide. Aesthetics and gameplay are hard to maintain at the same time, so bare with me. Hope you like it Mr ChodaBonkers Weapons x1 Sniper Rifle-180 respawn x1 Shotgun-180 repawn x1 Grenade Launcher-120 respawn x4 Assault Rifles x2 Dmrs x2 Frags Screenshots CorridorUp Top Screenshots Below
Wooow, nice looking map. I love the aesthetics on this map that's for sure. The color of the curved 3x1 or 5x1 blocks is really cool. I like how you put some color into this map, as with your other map. The creativity you put in this map is extremely impressive. Although, I'm not sure about gameplay. Also, what's up with the random golf ball? I just started laughing when I saw it. I'm not going to judge this map on gameplay until I get some games on it, but you did a teriffic job on the aesthetic part. I like the creativity in you..Keep it up.
Haha, I put so much stuff on the map, I didnt know what else to put. My solution? Golf Ball! So it looks pretty strange, I know.