Map Title: The Verdict GET OUT ALIVE / IF YOU CAN Download Map Download Gametype View Walkthrough Description: The Verdict is my first puzzle map ever and and my first post on the Forgehub.com forums so I'd appreciate a lot input here. The idea for The verdict was that I was tired of puzzle maps where you had to start over if you made the wrong decision or there were traps designed to kill you. Personally I'm not a huge fan so the map has a stronger focus of just playing the game through once and there are few opportunities to kill yourself. Some puzzles have you quite literally figuring out a puzzle while others may have a combination of perception and logic. The Verdict is a collection of six puzzles with varying difficulty and I hope you all enjoy it! There is only one correct path The grass is always greener on the other side. Old Friends can come in handy The way out is right in front of you, if only you had someone to help you
Can we get a better description, and some better pictures. I can't really tell what is going on and most puzzle maps have a good description so we know what we are downloading. Most people here won't blindly download a puzzle map.
puzzle maps are fun, but we need to know what we are downloading, please put more pics up to give people a better understanding of the map.
I hardly think one guy complaining on B.Net constitutes as a request. More of a plea of help for his idiocy. Oh well, cool puzzle map. I usually get too irritated to finish them, but I digress.
I'm new to the whole Forgehub thing here. SHOULD I make one or not for those interested, or is that going against some code of morals? Either way, has anyone finished it yet? I'd like to know how long it takes for the average F.H. Puzzler.
Sorry, first post and all, wasn't really sure how much description a puzzle map should get. 1st: A room full of teleporters, then another? Or was it the same one? A teleporter maze. Difficulty: 2/5 2nd: Stuck in a room with only some fusion coils and a fence wall showing your goal, how will you get to the other side (note, no turret/vehicle glitching involved). Difficulty: 3/5 3rd: You find a sniper and the way you came in is now blocked, find the way out by unblocking the teleporter. Difficulty 4/5 4th: Fenced in by the classic shieldwall gravlift combo, a unique answer is needed. Difficulty 3/5 5th: Floating crates lead the way to the exit, or do they? There doesn't seem to be a way to make that jump... Difficulty 5/5 6th: High walls, a door blockaded with crates, and an unlimited supply of spike grenades, not everything is as it seems. Difficulty 5/5
i have gone through many puzzle maps and have never been tricked. i will give yours a go and i will come back and tell you if its too hard or not hard enough
Thanks. It'll be good to have an experience puzzletaker have a go at it. Seeing as this is my first puzzle map ever, I'm nervous that one or two of the puzzles may be too random in method. Please do tell me if you think this is the case and I'll be glad to help you get past a point that may seem inpassable.