Question about falling objects and normal physics.

Discussion in 'Halo and Forge Discussion' started by Irritab1e B OWL, Apr 7, 2011.

  1. Irritab1e B OWL

    Irritab1e B OWL Forerunner

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    So I'm sure some of you may remember the various obstacle course maps from Halo 3. You know, the ones that would launch cones and other various scenery objects at you by way of man cannons and fusion coil contraptions. So I have a really cool idea for a new map that involves falling objects. Not going to say exactly what it is, but just that I need a way to either have a timed or triggerable "hazardous falling object section". In forge you can spawn a structure object, set the physics to normal, drop it on an incline and it will roll/fall downward. However when you load it into a custom game. The structure object won't budge and appears to be fixed. Is there a way around this? Am I forgetting something?
     
  2. ChronoTempest

    ChronoTempest Senior Member
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    This issue just came up in a similar thread, but any Structure pieces will end up doing this. You'll have to use other objects like crates or explosives.
     
  3. Irritab1e B OWL

    Irritab1e B OWL Forerunner

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    thanks, guess I'll have to tweak my idea a little bit
     
  4. ChronoTempest

    ChronoTempest Senior Member
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    Here's the thread I was referring to. Though it has to do with Invasion, it might help a bit.
     
  5. Spicy Forges

    Spicy Forges Ancient
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    Normal physics basically means "Until it sits still, it interacts with gravity and other geometry. Once its still its like any other structure object on phased or fixed."
     
  6. Irritab1e B OWL

    Irritab1e B OWL Forerunner

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    thanks for clearing this up for me guys. appreciate it
     

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