So I have a secret new project starting in which I need to be able to start with a still object up in the air and then have it fall (by removing the base in the second invasion round). But, structure objects will become locked once standing still so even once I remove the supports it stays in place. How could I build a structure that never locks its position but would still be sturdy enough to survive the round?
Well, if you had walls around this "structure," you could use crates as the flooring, some other object as base of the structure and make that object disappear at the end of the round, causing the entire structure to fall. However, the only way to do this is to have it walled in somehow to keep the crates from free-falling out of order or something after the base of the structure disappears. ... Er, I think that's what your asking.
Can you just make the falling objects spawn that round? If you're encountering the glitch where objects are ignored by the physics engine after a few seconds of being stationary, placing a die with the objects or dropping another object on them should work. Keep in mind structure objects are not movable outside of forg even when set to normal physics.
I think the fact that they are structure objects is the key here, as pyro mentioned. You'll probably have to use a different object or rework the idea completely.
Yes, unfortunately someone screwed up and we can't have "destructable" buildings. It's laughable, really. All the physics work fine in Editor mode. Try dropping a rock set at normal physics in front of a man-cannon, it'll go flying. Try the same thing in a custom game, that rock'll just sit there barfing blue.
You could try having the object (whatever it is) spawn at the beginning. Then have it disappear in the round you want and have it replaced with a 'normal' object that should then fall. However I could be wrong. :/
As mentioned, if you have a wall or something of that type, it can't be moved in custom games. But assuming your talking about dropping a crate, you could either Easy way: Have it spawn at the beginning of the particular invasion wave. Hard way: Build a wall around the crate and put a grav lift under it. The grav life should (I think) keep the crate moving and keep it from locking. Obviously the grav lift would be the invasion gate that would disappear once the objective was accomplished.
Well. My original plan was to have the structure be completely replaced by the new round, but it needs to not re spawn after a time because the base repeatedly falling from the sky would look really tacky after it was destroyed. I was under the impression you cannot have an item wait until a certain round to spawn unless it was a weapon or vehicle, and these both need re spawn times. Is there a way to have the object spawn at a certain round and not ever re spawn again?
You could have it set to "INV WEAPON" and have something spawn later to block it from falling. But I think we'd need to see the map to help more, or at least, I would...
Well that wouldn't work because the whole goal of it not re spawning is to get away from the tacky look of stuff falling from the sky, a random floating platform holding the fallen object up would look even worse.
Please read the posts in the thread people. If it's already been stated there's no reason to post the same information again. Now that's just confusing. I thought you wanted the objects to fall from the sky.