Orbital

Discussion in 'Halo and Forge Discussion' started by Loscocco, Apr 3, 2011.

  1. Loscocco

    Loscocco Ancient
    Senior Member

    Messages:
    2,196
    Likes Received:
    11
    Remember that one map, Orbital? Me neither; hence why I am remaking it.

    Ring a bell?

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]



    I have currently used about 3/4 of the walls and building blocks allowed on any Forgeworld map to construct only the bases and the small hallways outside; there is about 1/4-1/3 of the map geometry left to build.

    Constructive criticism would be appreciated :)
     
  2. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

    Messages:
    1,528
    Likes Received:
    428
    I actually loved this map in halo 3, and I began making a Reach remake ages ago. Lucky for you, I never finished it! I look forward to playing this, it looks great so far.
     
  3. NlBBS

    NlBBS Forerunner

    Messages:
    1,388
    Likes Received:
    1
    It's lookin' good so far Los. Although it does seem like your devouring your budget pretty quickly making the bases look nice. Anyways, I really hope you can keep that quality throughout the entire map.
     
  4. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

    Messages:
    5,549
    Likes Received:
    159
    I loved the hell out of this map. I already downloaded a really nice remake, but the scale is slightly too small, so it feels way more intense. Hope yours feels as nice, or nicer.
     
  5. The Trivial Prodigy

    Senior Member

    Messages:
    567
    Likes Received:
    0
    Out of curiousity, how are you making that spiral staircase? Or is it just a ramp? Don't forget those secret hallways, either.
    Also, sorry for my "spam post" earlier. Didn't realize it applied to previews :|
     
  6. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

    Messages:
    5,549
    Likes Received:
    159
    You could possibly save on some of the lower flooring by using the flat side of inclines instead of your coliseum walls. might look better too.

    Please for the love of god, get the weapon set accurate. I'm tired of remakes and the sudden artistic liberties they take with all the weapons.
     
  7. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

    Messages:
    1,923
    Likes Received:
    10
    You could always edit the weaponset yourself...

    It's lookin pretty sweet so far, keep it up. :p
     
  8. Pegasi

    Pegasi Ancient
    Senior Member

    Messages:
    5,423
    Likes Received:
    22
    Trust me, he does lol.

    Not sure how I feel about Orbital in Reach. I was a big fan of it at the very beginning in H3, I'm easily swayed by a human/UNSC aesthetic tbh, but it got dull kinda quickly. The only gametype it played even at all well imo was Slayer, the linear layout just didn't work for CTF/Assault to my mind, especially 2 flag. I'd be interested to see how it plays out with Sprint etc. and JP up from Sniper to Rockets could be a very interesting change, though again I'm not sure if it'd be a change for the better or worse.
     
  9. Lolmeister

    Lolmeister Forerunner

    Messages:
    84
    Likes Received:
    0
    I really liked the original Orbital but your remake is amazing. I cant wait till it's finished
     
  10. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    This remake looks excellent, though sadly I was never a fan of the original map. The gameplay was really predictable and stale. But thumbs up on your attention to detail thus far.
     
  11. Inferno

    Inferno Forerunner

    Messages:
    63
    Likes Received:
    0
    Orbital was a good map in my opinion, and your remake seems to be spot on. It will be very intresting to see and play since there are armor abilities and some new weapons to change things up a bit.
     
  12. Loscocco

    Loscocco Ancient
    Senior Member

    Messages:
    2,196
    Likes Received:
    11
    Thanks for all of the comments everyone :)


    A few things: I think that I am going to keep the spiral staircase as a set of 2 ramps with a platform in the middle (to make the shape of an L) to compensate for the large amount of resources that a spiral staircase takes up. I have finished this stair set, but I'll wait until I finish the layout before I replace it with many valuable items.

    As for the weapon set: I think that I am going to be forced to change around some of the weapons because of the lack of maulers and the difference between the pair of spikers on H3 and the lone spiker on Reach.
     

Share This Page