[Pursuit]

Discussion in 'Reach Competitive Maps' started by Matty the IV, Mar 29, 2011.

  1. Matty the IV

    Matty the IV Forerunner

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    Pursuit

    Hello everyone! I have recently joined the forgehub community and want to share one of many halo reach competitive maps:


    [Pursuit]
    By Matty the IV

    [​IMG]


    Pursuit is an asymmetric Free For All and Team slayer based map built in the coliseum on forge world. It can host from 1v1 gameplay to 4v4 team games.

    Due to the small nature of the map, a 4v4 game on this map would seem like chaos but nevertheless FUN!

    The map, although asymmetric, is fair for both teams as it takes both teams an equal amount of time to reach the power weapon locations. Speaking of power weapons, the weapons placed on Pursuit are:

    Sniper Rifle X1
    Shotgun X1
    DMR X4
    Evade X1
    Plasma Pistol X2
    Magnum X2

    Now for some screenshots!

    Sniper rifle spawn above the centre:
    [​IMG]

    Shotgun rests on this block:
    [​IMG]

    Evade ability is attached to the centre rock:
    [​IMG]

    Finally some decorative pieces!
    [​IMG]

    NOW FOR SOME ACTION SHOTS!

    [​IMG]

    [​IMG]
    Pursuit is playable for Slayer, FFA, King of the hill, oddball, headhunter, stockpile and CTF.


    Many thanks to:
    ODST x Ghost
    NLvG v Twisted
    bleedthefield
    xXIXChicoXIXx
    stevenson360
    PyroNinja
    Xx MaNIcKsZ xX
    SteamPunk Rebel
    Katanga

    and many more people i probably forgot sorry...

    For playtesting the map for hours on end! =]

    If you are thinking of helping me forge more maps just message me or send me a friend request on XBL

    Download Today!

     
    #1 Matty the IV, Mar 29, 2011
    Last edited: Apr 2, 2011
  2. twisted gaming1111

    Senior Member

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    map is kinda sloppy , example 3rd pic those columns are so crooked if u use cordinance those will go together perfectly no excuse this far along in the game to be that crooked , maybe like on foundry in halo 3 when it was first released but not on reach and i really wish everyone would stop using the round staircase with grass and rock in it every map has that ... sorry just giving some constructive critisism , also can we please have a overview pic cant even tell what the map looks like overall .....layout pic is a must. <-------------------------
     
    #2 twisted gaming1111, Mar 29, 2011
    Last edited: Mar 29, 2011
  3. Katanga

    Katanga Ancient
    Senior Member

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    That's not constructive, mate. I really doubt you've played this map, and the second point is purely opinion. Oh, and the word is co-ordinate.

    I enjoyed testing Pursuit. I felt no area was too dominant, and the weapons suited the locations very well. Each area looks distinct enough for you to navigate the map easily, and the paths allow for quick escapes and tactical flanking.

    As for the alleged "sloppiness", I've been around every inch of this map, and I can assure you the forging is very good, despite what the aforementioned screenshot may show.
     
    #3 Katanga, Mar 29, 2011
    Last edited: Mar 29, 2011
  4. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    This map looks awesome. Only a few things that you might find helpful to do. First, GET A THUMBNAIL IMAGE. It helps a lot ;) Second, I agree with twisted gaming, rock gardens are over-used...It's really not creative at all and everyone puts it on their maps. Also, an overview would help. I was going to say that, yeah, that column needs to be fixed, but then I read Katanga's message. I really like the rock placement in this map. I myself love to use rocks so it's good to see someone else who seems to throw some creativity into a map as well. So, all around this map looks awesome man. I'm looking forward to getting some games on it. Good work.
     
    #4 Eightball, Mar 30, 2011
    Last edited: Mar 30, 2011
  5. Matty the IV

    Matty the IV Forerunner

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    Yeah this is my first halo reach map ive ever made but thanks for the criticism!

    [br][/br]
    Edited by merge:


    Everyone i have updated the map. These are the changes made:

    1. Plays with most objective gametypes (see above)
    2.) Shotgun spare clips have been lowered to 1
    3.) Two magnum are included in the map
    4.)The forging is less sloppy and all hiding spots have been patched.
    5.) The centre now has a pretty yellow light hidden in a decorated chandelier.

    Enjoy the map
     
    #5 Matty the IV, Apr 2, 2011
    Last edited: Apr 2, 2011
  6. Xx MaNIcKsZ xX

    Xx MaNIcKsZ xX Forerunner

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    This map is very good, in my opinion. As one of the playtesters I found the weapon placements very fair and there isn't any part of the map that dominates the game (unlike Sword Base, where everything happens in and around the yellow lift room). The only things about this map I have trouble with is the spawn placements. Other than that, I think Pursuit is a great map.

    Also, I like the pressure ladder :)
     
  7. Matty the IV

    Matty the IV Forerunner

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    Thanks I appreciate it. At the moment i am working on a version 3 of the map which includes more respawn zones and inclusion of the assault gametype.

    Thanks for all the criticism, i am really taking this into account.
     
  8. anime halo

    anime halo Forerunner
    Senior Member

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    This map is interesting when I first looked at it I didnt think of it as much...the map has a very plain look that has little aesthetic value to define it from other maps...this map that you have created has been done thousands of times...it lost originalty back in halo 3...I would suggest the next map you give features that could define it and set it apart from the others maps to show you are an individual...not just another forger...I noticed you said that this is your first map which is good...you vary the different blocks used although you could have used different blocks and aligned them better...You also kept the weapons in good without overpowering the map...but back tothe aesthtics you could have also made the rocks look more natural instead of a random rock just popping out the ground...you could create a sequence of smaller rocks or torn metal to make it look like it natural and not just there...overview...The map looks and most likely displays good gameplay but is unoriginal and has very little aesthtic value...
     
  9. timmypanic

    timmypanic Forerunner
    Senior Member

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    Hello! This a cool map! It is cleanly forged and smooth. Nice cover around and well placed. Nothing to overpowering in the weapons and I do like that there is a shot gun. Not very good with the snipe although I am learning (thanks to eightball :p)
    I would say that it would probably look better if you replaced come of the colosseum walls with 4 x 4 or 5 x 5 blocks (the 4 x 4 tall has a nice side that looks different, but it doesn't effect gameplay so its not to important. Nice work! Looking forward to seeing new projects!
     
  10. Matty the IV

    Matty the IV Forerunner

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    Thanks timmy, im online with eightball now so get online!
    Also i have posted BTB regulation as a map preview in forge discussion so check it out. If you want to playtest i will be really grateful
     
  11. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    After getting some games on this, I have some feedback. First, I enjoyed playing on this, the weapons weren't overpowered. Second, the forging was smooth and nothing looked out of place. Third, I loved all of the tactical jumps and flanking opportunities. Fourth, the choice of armor abilities on the map seemed to fit well. This map has a good vibe and layout. But, seriously, get rid of the rock garden LOL. Keep up the good work Matt.
     

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