Pivotal

Discussion in 'Reach Competitive Maps' started by Ueg Epsilon, Mar 23, 2011.

  1. Ueg Epsilon

    Ueg Epsilon Ancient
    Senior Member

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    [​IMG]

    Introduction

    Pivotal is a map built off the coast of Paradiso primarily designed for 2v2 and 3v3 slayer. It is one of the first maps created by the forging team UEG Epsilon and TalmidimV.

    Supported Gametypes

    Slayer

    Weapons

    6x DMR
    2x Needle Rifle
    2x Plasma Repeater
    2x Plasma Pistol
    2x Shotgun
    1x Sword
    1x Grenade Launcher

    8x Plasma Grenade

    Testing

    This map had multiple testers who helped critique both technical and design features.
    UEG Powers
    UEG Stewball CO
    Young Zeppelin
    Rodan117

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    #1 Ueg Epsilon, Mar 23, 2011
    Last edited: Mar 23, 2011
  2. Ozkid3232

    Ozkid3232 Forerunner

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    Nice map I'll DL and have a look.

    The pond looks very well made, the paths are also nicely linked.

    Btw, the second last picture, he broke the red guys leg!
     
  3. SLVRFOX2099

    SLVRFOX2099 Forerunner
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    that is the best looking pond I have yet to see, you must have scouted for different areas to try to find that effect but its placement gives me no incentive to go through the middle ill be mincemeat for someone on the top ramps.
     
  4. Ociee

    Ociee Forerunner
    Senior Member

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    Agreed, it is a VERY pretty pond, the best pond I've ever seen in fact, the rest of the map looks really good too, keep it up bro, and welcome to forgehub, this is most certainly better than 90% of the first maps on here, a helluva lot better than mine :)
     
  5. hollow123

    hollow123 Forerunner

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    This map looks great! I love the tight and closed areas, but its cool how your then able to give a more open feel! It seems awesome to play and i love the aesthetics of the pond EPIC!!!
     
  6. firedrone8

    firedrone8 Forerunner

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    looks very well made, love the pond. but the map seems slightly cluttered. in the second picture (the one directly under the testers), i can see a bunker in the back, and it seems useless, and a deviation from the rest of the map, where you thought of the bases yourself. You didnt use premade parts. besides, most people dont use them.
     
  7. Rodan117

    Rodan117 Forerunner
    Senior Member

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    I had a lot of fun testing this map, it is great to see it's Forgehub premiere. The aesthetics of the pond are spot on (and the placement of the sword on the rock does give incentive for a player to make the trip down there). There were some instances of framerate issues, but nothing that detracted from the gameplay too severely. Some of the details in this map look very professional, and the games played that we played on it were fun and unique.
     
  8. Young Zeppelin

    Young Zeppelin Forerunner

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    NICE POND hahahaha but no seriously. i also stole it for my new level dude haha ttyl epsy
     
  9. Kazerra

    Kazerra I Beat the Staff!

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    I love the design and aesthetics on this map, really eye-catching. I like the walkways and accessibility, and the lines of sight are spot on.

    The only thing I might criticise though, is the amount of weapons on the map.

    You claimed it was for 2v2/3v3 slayer. Perhaps you could lower the weapon count a bit? However, it doesn't impact gameplay too much. Just an idea.
     
  10. Angel of Zenith

    Angel of Zenith Forerunner

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    I love how you used indoors and outdoors in your map. I also like how you use the Paradiso section of Forge World. The centerpice is great with the fountain and the rock in the center.

    I love the theme, and seems really big.
     
  11. DaWorsePlyrHere

    DaWorsePlyrHere Forerunner
    Senior Member

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    Nice map your team has great potential. The one critique or anecdote is the fact of no frag grenades. Now dont get me wrong I truly enjoy sticking it to the enemy but having nothing but this type makes unbalanced gameplay. You just cant bounce around a corner quite the same when the guy decides to run. Just my tiny opinion.
     

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