City Limits

Discussion in 'Reach Competitive Maps' started by KdiscKforge, Mar 31, 2011.

  1. KdiscKforge

    KdiscKforge Ancient
    Senior Member

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    Author:
    k disc k forge

    Map Name:
    CityLimits

    Map Canvas:
    Forge World

    Map Size:
    Medium

    Player Count:
    2-12

    Supported Gametypes:
    Assault, Capture the Flag, Infection, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, Head Hunter, Invasion, Stockpile

    __________________________________________________

    Description:

    Short Description

    This enclosed map is 97% symetrical rectangular setup with red & blue bases at opposite ends. There are two semi opposing baconies overlooking the bumped expressway below, 6 wide ramps connect the expressway all have a mongoose, very tall wall gives you a city feeling. Good sight-lines & uncluttered feel lets any simpleton navigate this like a pro. Map is well tested, all gametypes are supported excluding race & invasion. 10 player max recommended spawn issues may arrise with a larger party

    6 Mongeese

    Spawn Details
    overdone in case of a large party

    8 initial red team - 8 initial blues team
    6 initial green team - 6 initial orange team
    4 initial yellow team - 4 initial purple team
    4 initial brown team - 4 initial pink team

    FFA & infection spawns set for max party size as well


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    My Other Enclosed Maps In Order of Creation


    Skull Temple

    Streamline

    Spitting Cobra

    Mr. Rogers

    Miami Marina

    Mergatroid's Xboxx

    Mergatroid's Sublevels

    Mergatroid's Train

    Mergatroid's Eyeball
     
  2. Ratheld

    Ratheld Forerunner

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    Omg this city is the best I have seen! The walls and buildings actually make it feel like a city!!!
     
  3. Intrepid Artifex

    Intrepid Artifex Forerunner

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    Wow, this is one sick looking city map! Y'know it's always difficult to make an urban map that really has that city feel to it, but you accomplished that very well with this map. Can't wait to check it out later. Excellent work!
     
  4. firedrone8

    firedrone8 Forerunner

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    amazing....but i wish the area aroung the outside of the map was more in depth. But the middle is amazing. nice balconies, and good use of ramps
     
  5. Thom Barbarossa

    Thom Barbarossa Ancient
    Senior Member

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    My friend that is over here thought i should mention that after the first picture the first thing i said was "Dude sweet". I realy like the high walls and the hilly middle pathway. I have a feeling that me and my friends will be playing this map a lot tonight.
     
  6. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I love the design! After taking a look I found a lot I liked and a few problems as well. I love city maps (I'm working on one right now!) and I want to see this be as awesome as it can be!
    Criticism: First off, the "k". I know it's your personal touch, but it's out of place and unprofessional. There is also some z-fighting on the columns near pink spawn with the med-pack, as well as on the mirrored ones.
    On to weapons- The plasma launcher should not be mirrored with a concussion rifle, that is not balanced. Either replace the p-launcher with a g-launcher or figure something else out. The snipers will be extremely dominating on this map, so I suggest a longer spawn time and only 1 spare clip at most, it will be way too much as it is now.
    Vehicles- The gooses seem good for flag, but they bounce like crazy on the bumpy road. I also felt ghosts might work well on the map, as they bounce less and would make for fun splatters on the road.
    As a final note, why so many explosives? They are everywhere, and grenades really do cause enough explosions. A few could be taken off probably.
    Hope this helps, great job on this!
     
  7. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    This is really creative. I like how you managed to pull of the city streets theme so well. The balconies add a nice touch. Everything looks neatly forged and smooth as butter. It looks more like a racetrack than a competitive map but, you did a wonderful job on making this map look like a city. Nice job.
     
  8. raptororieon

    raptororieon Forerunner
    Senior Member

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    wow! this is awesome, but the only thing i wonder is why are there so many jumps on the roads? i don't like that :p
     
  9. KdiscKforge

    KdiscKforge Ancient
    Senior Member

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    The bumps prevent a fast flag/bomb score, they spawn at the openings

    thanks
     

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