Dead Space Chapter 2 Remake

Discussion in 'Reach Casual Maps' started by clone12TM, Mar 30, 2011.

  1. clone12TM

    clone12TM Forerunner

    Messages:
    21
    Likes Received:
    0
  2. MetaWaddleDee

    MetaWaddleDee Ancient
    Senior Member

    Messages:
    1,331
    Likes Received:
    0
    I haven't played the map, but I played A LOT of Dead Space, and I can vouch for the accuracy from the video I just watched.
     
  3. clone12TM

    clone12TM Forerunner

    Messages:
    21
    Likes Received:
    0
    That means a lot. Thank you.
    I tried to make it as accurate as possible. I've played the Dead Space campaign 2 1/2 times already and I know that level front to back. From everything I put in, it's about 75% to 85% accurate minus the zombie spawn.
     
  4. Hogframe

    Hogframe Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    2
    Same here.

    The map is borderline identical. Unfortunately, it just doesn't seem to be a very serious Infection map. There are just too many camping spots and (from what I can see) power weapons. It seems to have more use as an aesthetic map.

    Also, why was this posted in the Gametypes section rather than Maps? o_O
     
  5. Talons013

    Talons013 Forerunner

    Messages:
    167
    Likes Received:
    0
    This looks pretty damn good. I just wish there was a weapon list and or player settings list to help us understand how the game works :(
     
  6. clone12TM

    clone12TM Forerunner

    Messages:
    21
    Likes Received:
    0
    Thanks. And yeah, there are a few power weapons but the clips are extremely low. After all, Dead Space had the Contact Beam and Line Gun. :p

    All the camping spots except the holdout rooms are all soft kill.

    Plus, I'm still kind of new and I THOUGHT that's where it was supposed to be. Then, I realized it meant gametypes as in actual game modifications. My bad. xD


    My apologies. Here's a few weapons I know of -

    • Grenade Launcher, Needler, Spiker are in the spawn room.
    • In the next room is a Rocket Launcher (2 shots), an overshield, a camo, and an assault rifle.
    • There are some hidden weapons.
    • In the standoff room, there is an assault rifle, DMR, grenades (plas&frag), and a hidden BUT in plain sight gravity hammer.
    I believe that's a majority of the weapons.
    The objective is to stand against the zombies for 3 minutes until the round ends.

    Zombies:

    • Respawn is in the standoff room.
    • There are vents that you can teleport through.
    • Zombies are slightly faster by 10% but have the basic damage resistance.
    • They have golf clubs, too. :D
    • There's a teleporter that takes them to the beginning by the survivor spawn to get a drop on infection rates.
    Survivors:

    • All basic survivor attributes (shields, damage, etc).
    • Loadouts are according to some of the weapons in Dead Space (tried to make it as realistic as Forge could let me).
    • Weapon pickups are available but are not vast. There are really only 6 to 10 weapons on the map.

    Sorry I didn't list these earlier. :)
     
    #6 clone12TM, Apr 10, 2011
    Last edited: Apr 10, 2011
  7. SquidMan33

    SquidMan33 Forerunner

    Messages:
    278
    Likes Received:
    0
    As a Player that has not played dead space this looks like a great map. It good that you can apeal to players outside of dead space. Good Job
     
  8. clone12TM

    clone12TM Forerunner

    Messages:
    21
    Likes Received:
    0
    Thanks. I really tried my best. I wanted everyone to play it and not just Dead Space fanatics. :)
     

Share This Page