Dead City ~These fractured remains near Voi remind us that brave souls died here defending us from the Infected. 8-16 Players {Featured by Podtacular & Xbox 360 Fanboy!} Premise/How To Play This is a Infection Holdout map which consists of Humans defending two buildings which are connected via catwalk. You are part of ETS (Emergency Transmission Squad) who were sent to investigate the Contamination Alert send out a week before. Your team finds the contaminate has leaked into the main water source and the NIV Virus had already spread throughout the surrounding area. The goal of the game is to surviving as a team, until evac. can arrive (5 Minutes.) Download Map You can find the Topic on Bungie.Net: Download Map The Version 2 Update With the introduction of the V2 Update there is now: -Changing Time of Day! From Day to Dusk, the light now changes with the day. The day starts out bright, then gets more gloomy. Finally the Gloom turns to Night. This makes the games more challenging for the humans (more balanced) and gives a very exciting twist. -Map Evolution The map now evolves as the game progresses, but only so slightly. Inside the base after nightfall, the greenhouse has only one path to the bottom instead of two. A fusion coil spawns right behind a doorway; partly to light the way, and partly as a deadly trap. -Hidden Weapons I now added an almost RPG or Scavenger type aspect to the game with the introduction of secret weapons hidden in some strategic locations on the map. There is now 3 Shotguns, 2 Pistols, 1 Battle Rifle, 1 Flamethrower & 1 SMG. To those of you who dislike having the extra weapons, do not worry, they are cleverly hidden and the only easy one to find is the SMG. There are also No Extra Rounds for any of the extra guns. This means one set of rounds, make it usefull. Gametype This map is made to play with the Holdout Gametype. Special Settings Zombies: 100% Speed (Alpha Zombies have 110%) 75% Gravity No Shield Sword Use Only Zombie Color Humans: 100% Speed 100% Gravity No Shields Starting Weapon- Shotgun Secondary Weapon- Pistol Weapon Pickup On Last Man Standing: 110% Speed 100% Gravity 150% Damage 2x Overshields Weapon Pickup Off Forced Color White Waypoint for All I would post a run through of the map (You can't really get a feel for the map from the screenshots) however GeeVee Grab is not working, and I don't have a capture card yet. Affiliates First and Foremost Everyone should check out one of the best groups on Bungie.Net... The Bump List With expert forging advice/tips, the bump list is THE place to go for a quality community, and some of the best maps ever created. I also recommend you check out the Bump List's latest & greatest map pack: "A Bump In The Night" Also there is a great group started by Moderator Ash: Community Map Favorites This is really and excellent group to promote any wonderful maps you have found on Bungie. About every other week, the top maps in specific categories are voted on, and put into an unofficial Community Favorites List. I urge you to join this group, and start playing some really great maps made by the community. Previous Maps The Crypt The Crypt is an award winning revolutionary infection game, in which the humans start out on the first floor, and must work together to make their way through the Crypt. Zombies can spawn nearly anywhere in the Crypt and thus are able to attack from the front and behind, so it is absolutely necessary to work as a team. You can check out My Fileshare for some extra content.
sounds cool but wouldnt it be more challenging if the zombies had shields, one pistol soht to the head and they are down, it might be easy to survive the 5 minutes.
Trust me Pybus, it is very hard to survive the round. With the changing light, and 10% speed boost for the alpha zombies, you won't survive a round for a couple games ;-) Also Enforcedjos, I will definitely try to get those pictures embeded however imageshack was so bogged down yesterday that it took me a long time to get just one up. I really appreciate the comments guys, on the Bungie.net forums all you ever seem to get is "this sucks" or "this is awsome". I almost never get actual constructive criticisms on what I could improve on, so thank you.
Looks good but you're lucky I wasn't feeling lazy or else I wouldn't have looked at your screens. Embed please
this looks pretty good. I find that ghost town really isn't the best place for forgeing. that considered i think that this is a well above average map. good job.
looks like an interesting map but some more gameplay pics would be nice. oh and does NIV stand for New International Version of the Bible? not that i would know..
I love ghost town as a map good work on your version. You might want to add alot more to the map though. Try to use your whole budget.
Looks great , but i cant really see much of the map with the juicy filter on (at least i think its that?).
First i would like to say is WELL done for building it on ghost town i am finding it hard to build on ghost town don't know why
What do you guys think I should improve for the next version? I've already decided to fix the "camping" spot outside (The one Podtacular found), but what else should I do?
wow looks mega, not many people build using the filters, but i think on this map it is just a plain awesome idea Oh yeah, areas for improvement: Hmm, not many really, include a couple more pictures to show a bigger map overview ^^ thats all