Remake Waffenbrik (Der Riese)

Discussion in 'Reach Casual Maps' started by P1MPxSLaSH, Mar 20, 2011.

  1. P1MPxSLaSH

    P1MPxSLaSH Forerunner

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    Skip the dramatics and lets get down the the brass taxes. This is a semi-remake of Der Riese and is more accurate to it than any other on forgehub so please check diz out

    INTRO---------------------------------------------------------------
    Waffenbrik is a remake of Der Riese that excludes the outside pathways leading to the power-area and is the most accurate remake yet. every corner and path is as to scale as I and Kyler could make it, and features Kylers teleport system that doesnt allow for zombies to access, weapons off the walls where they should be, accurate zombie entrances and shortcuts, and even a toggle-able electric barricade!

    "This should hold 'em for a while!"

    GAMETYPE----------------------------------------------------------
    2-4 humans. dont worry zombies, use the element of surprise and get em through those windows!

    humans take 2-3 hits and are then dead. zombie lunges are much weaker than melees so use that melee button zombies!

    humans start with the plasma pistols "Oh wtf magnums would be better starting weapons!" from what I can remember, it takes a few clips to kill a zombie in CoD with the Colt and the magnum in halo is muuuuch to powerful for the zombies to start with. Magnum > Colt

    humans are faster than zombies with limited sprint. zombies are only 10% slower than the humans and have unlimited stamina so dont forget the story of the turtoise and the hare. in this story, the hare could ahve a good chance of being eaten alive

    the catawalk is featured but is not campable due to if it would, the zombies would be like "f*ck this" and leave!

    WEAPONS----------------------------------------------------------------------

    Gewer: DMR
    Kar98k: Sniper Rifle
    DB shotgun: Shotgun
    M1A1 Carbine: Needle Rifle
    FG-42: Assault Rifle
    Bowie Knife: Energy Sword
    STG: Spiker
    there is also a random box with assorted other weapons

    SCREENSHOTS------------------------------------------------------
    enjoy!

    [​IMG]
    thumbnail pic. good overview. loadout cam

    [​IMG]
    another overview. reveals some outerworkings of the map and the wrap-around path around the mainframe. zombies can hop the fence into the mainframe like in CoD

    [​IMG]
    the catwalk. again, not camp-able, but still useable. actually you'll still probly use this. and I didnt forget about the basement place with the grenades! but dont camp here, zombies can come from above

    [​IMG]
    the power-area. no power to turn on, but there is an electric trap to turn on! trust me, its badass. the work was 75% Kyler. He made a badass system. message one of us to see how it works (or DL the map of course)

    [​IMG]
    the basement window in the mainframe. extremely accurate. dont get caught down here cuz theres nowhere to run.

    [​IMG]
    ahh kyler's teleporter. grab the turret, let go, then get in and out of the vehicle and boom youre back at the mainframe. catch a few breathes. if you rip off the turret, you screw over your friends so dont do it. you dont even get to use it. Kyler fixed that problem

    and thats all she wrote. give it a DL, play with your buds, and compare to CoD. playing with a lot of people is very fun and feel free to comment on things you dont like annnd maybe kyler will fix them lol
     
    #1 P1MPxSLaSH, Mar 20, 2011
    Last edited: Mar 21, 2011
  2. Talons013

    Talons013 Forerunner

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    What exactly are the weapons on the walls and were did you place them? The whole "fixed" thing scares me, but, just a little. The zombies stats would be nice too. (health stats) just sayin. :/

    And how much budget do you have left? A few backround asthetics never hurt no one ;)
     
  3. P1MPxSLaSH

    P1MPxSLaSH Forerunner

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    well the weapons ARE NOT on fixed ;) But i will tell you what weapons are on the map originally, and what Halo weapons compensate for them. All weapons have low ammo to keep the humans moving and picking up new arsenal

    [​IMG]

    1 Gewer: DMR
    2 Kar98k: Sniper Rifle
    3 DB shotgun: Shotgun
    4 M1A1 Carbine: Needle Rifle
    5 FG-42: Assault Rifle
    6 Bowie Knife: Energy Sword
    7 STG: Spiker
    there is also a random box with assorted other weapons

    unlike CoD, all halo weapons were created equal so keep running around killin' zom's and keep grabbing weapons to get your ammo up. using the teleporter is actually very useful, but can only be used one person at a time
     
    #3 P1MPxSLaSH, Mar 21, 2011
    Last edited: Mar 21, 2011
  4. Kyler

    Kyler Forerunner

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    Hey! Im real glad ya finished this! The electric trap is still the most awesome switch Ive ever made, Im glad we could keep it without losing budget! Does it still work 100% of the time? I haven't been forging much lately, but when you gonna get on live again???? miss you <3<3/no ****
     
    #4 Kyler, Mar 28, 2011
    Last edited: Mar 28, 2011
  5. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    What is to keep humans from picking up a sword instead of getting the "bowie knife" where its supposed to be gotten?

    Other than that, looks good.
     

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