Solar

Discussion in 'Reach Competitive Maps' started by RoboArtist, Mar 25, 2011.

  1. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    a 4v4 symetrical team slayer map (red vs blue).

    jetpack not recommended but still fine to use.

    weapons:
    2 snipers
    1 rocket
    NO close range weapons (that would be too many power weapons).
    and the rest are basic weapons

    Equiptment:
    4 health packs

    I will release the blank canvas version of this map soon.

    enjoy...

    [​IMG]
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    [​IMG]

    YouTube - Halo Reach Map-SOLAR
     
    #1 RoboArtist, Mar 25, 2011
    Last edited: Mar 25, 2011
  2. Sugar

    Sugar Forerunner

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    The map seems a little tight and maybe you can take down some shield doors in the center building to reduce camping. Instead of shield doors, use cover or railings, they make a difference. I like how the map has a high ceiling so it isn't as clastrophobic like. All in all, pretty good map.
     
  3. RoboArtist

    RoboArtist Forerunner
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    well before i put it into my file share, i was going to reduce the rockets to no spare clips so you dont have to worry about campers. i forgot. my bad.
     
  4. timmypanic

    timmypanic Forerunner
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    Hello! Appoligies for not being able to help test yet ! I really like the structures in this, This is looking really good! Very well presented and a video too!
    I expecially like the large structure, looking awesome & great choice on pieces ! Although I would say that using the same flooring and walls (colousseum walls) can be a little too much in my opinion, just a suggestion but I think it would look better if possible to free up budget and use say 5 x 5 blocks as either floor or walls to make things seem clearer. Just a suggestion and wouldn't effect the way map plays. Overall this is looking cool! Also dl'd other maps to check out when I am on live next
     
  5. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Looks pretty cool. There are a few problems that I can see. First, Z-Fighting, no one really likes a map that lags so try to fix all Z-Fighting please. Second, the shield doors are un-necessary in the middle part of the map, creative idea though, I really like that. Last, what's up with the random grid on the ceiling? It's kinda an eye-sore. These are just my opinions, but all around, this map looks neatly forged and creative. Nice work.
     

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