Tayari

Discussion in 'Reach Competitive Maps' started by Paranoia UK, Mar 1, 2011.

  1. newbieninja2

    newbieninja2 Forerunner

    Messages:
    232
    Likes Received:
    0
    best small map I have played. realy love the teleporters and the collusium walls are a nice touch. but why is there 4 initial spawns for a map that supports 2v2 only
     
  2. ringOFtones

    ringOFtones Forerunner

    Messages:
    119
    Likes Received:
    0
    This is really nice. I like how you kept it small with a lot of detail. I also love how you used the window collesiums and bank pieces for your ground. Love those teleporter pits too Really nice.

    btw: was Tayari supposed to be like Tayari plazi from ODST?
     
  3. Blurterman

    Blurterman Forerunner

    Messages:
    1
    Likes Received:
    0
    this is a very good map lots of little details that make a simple design stand out
     
  4. Gazzaverage

    Gazzaverage Ancient
    Senior Member

    Messages:
    219
    Likes Received:
    0
    I play my own game type on this map (DMR/AR starts, no armor abilities, infinite ammo, no weapons or grenades on map) and i have to say that it is THE best 1v1 map there is.

    Minor changes: Lose the bits of Z-fighting that occur here and there. Lose the snipers. I honestly think anyone who wants a sniper duel on this map can just set sniper starts in their game type. Power weapons are really not required on this awsomely playable map.
     
  5. Tallt66

    Tallt66 The Joker
    Senior Member

    Messages:
    272
    Likes Received:
    0
    I love the clean look of this map. It never ceases to amaze me how the creativity keeps coming in forge after you think all the good ideas have been done. The images look beautiful and unique. I look forward to playing this map with a few of my friends tonight, well done!
     
  6. Kazerra

    Kazerra I Beat the Staff!

    Messages:
    257
    Likes Received:
    5
    Beautifully crafted forge! I love the uniqueness of the map, the centre-piece tree, and the creativity needed to construct this masterpiece.

    You have combined aesthetics and gameplay wonderfully and the map supports any play-style. Great job, 10/10.
     
  7. Voltage

    Voltage Forerunner

    Messages:
    74
    Likes Received:
    0
    What did you use to make the teleporter pit gray but still passable?
     
  8. GEO17

    GEO17 Forerunner

    Messages:
    45
    Likes Received:
    0
    he overturned recieving nodes, anyways, excellent map, very beautifly done, my only complaint is that its much too small, i would like too see a much bigger map but still using your teleporter trick, and it will be a very fun map
     
  9. Apple s4uc3

    Apple s4uc3 Ancient
    Senior Member

    Messages:
    91
    Likes Received:
    1
    Love the map what I great idea. Easy but niceley built. Its a good size and the floor looks like there are no bumps. It just looks perfect good pics as well and there are a lot of gametypes to play on. Im going to download this and play it with my friends. Good guns and looks like it would be even up of what ever gametype. Nice job on the map.
     
  10. xGOT THE EDGEx

    xGOT THE EDGEx Forerunner

    Messages:
    8
    Likes Received:
    0
    Love this map. It is so well forged and is perfect for 1v1 and 2v2. I've played a couple custom games on this already, and each time, I've had a blast playing it. I'll state what pretty much everyone else has said as well, the floor is beautiful. Using the incline banks as the floor was really creative and I haven't seen it used before. It gives it a nice look and helps break up all the grey of forge world.

    Thumbs up.
     
  11. Barbarossa

    Barbarossa Forerunner

    Messages:
    9
    Likes Received:
    0
    im sure that other users have said it (i dont want to read the three pages of comments) but i LOVE the teleporter pits and i downloaded it just for that purpose. But I myself have also been trying out different pices for floors and walls. I have played a couple matches with my friends and we all love it. If it isint already i vote featured(again i dident check first)
     
  12. iTs_NeXn

    iTs_NeXn Legendary
    Senior Member

    Messages:
    179
    Likes Received:
    48
    I wanted to like this, I really did. I love the use of objects on the floor, but that's about it. The flow of the floor is great, I absolutely love it, but it's butchered by the fact that the maps actual layout is simply made up of a ton of pillars. It's really bad. The lines of sight are either too long, too short, or just plain weird. The map just seems to have no structure at all. I suggest deleting everything on the map except the floor and the structure with the window in it and start over, making sure that the maps geometry compliments the awesome flow of the floor. Make it more room based and less pillar here, pillar there geometry.

    Also, get rid of most of the benches. They serve no purpose and those objects can be put to use at making the maps layout a lot better. I'd make the room with the tree the center courtyard, and have all the surrounding rooms flow into and from that location, making it the central atrium of the map. I could see that working very well. Maybe even adding in a window or 2 above the courtyard to allow for some interesting battles, and to make sure that the courtyard doesn't become the focal control point on the map and rather a transition area.

    The teleporters are a cool concept, but they just don't work as they are currently. Maybe if you added a lift underneath them, just far enough to where it pushes you out of the tele-hole so you don't get stuck in an annoying teleporting loop if you don't hold the control stick in the right direction upon teleporting.

    I'm also not sure on the weapon layout, but I'd much rather see major geometry changes than to get into that.

    On a positive note, I love the use of the tin cup inside the tree making the grass darker and a more rich green. I've never seen that put to use and it looks awesome. Props for that.
     
  13. Yobo

    Yobo Forerunner

    Messages:
    486
    Likes Received:
    0
    This maps platforms is what makes it unique, not like the others. I like how you use different structures, not like random building blocks.
     
    #33 Yobo, Jul 5, 2011
    Last edited: Jul 5, 2011
  14. NinjaDeLaNoches

    NinjaDeLaNoches Forerunner

    Messages:
    42
    Likes Received:
    0
    This map is beautiful, i love how you used very strange pieces in very strange ways. The teleporter pits are also very innovative. I hope to see more from you!
     

Share This Page