Active Camo changes

Discussion in 'Halo and Forge Discussion' started by Ticky, Mar 3, 2011.

  1. Ticky

    Ticky Forerunner
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    I think that active camo would be used more IF there was sound when you moved and your radar was not effected by it, and I mean your own radar, not everyone elses. What do you guys think? I guess I might be diving in over my head when it comes to this topic, but I have always wondered if anyone else shares my opinion.
     
  2. pinohkio

    pinohkio Ancient
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    I think both of those things do a good job countering the positives. If you had no side effects, and could effectively turn invisible in a matter of seconds, don't you think you'd be at an unfair advantage? Of course, I would love to be, much like others; but it would be far too un-balanced for anybody else's enjoyment. Does that make sense?
     
  3. Berb

    Berb Ancient
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    Indeed, indeed my friend. On he matchmaking front, the active camo is fine.But!!!

    You should be able to get your halo 3 camoz back in customs via a change in traits or something
     
    #3 Berb, Mar 3, 2011
    Last edited: Mar 3, 2011
  4. Neoshadow

    Neoshadow Forerunner
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    I think the powerup should have the same traits as Halo 3 camo, same with starting camo traits. There needs to be a difference between that and the AA Camo.
     
  5. Nutduster

    Nutduster TCOJ
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    I think the armor ability is mostly fine as is - it would be easy to make it too powerful so they did a good job nerfing it to the right degree. The only thing I would like to change is what it does to radar. How about rather than creating the swirling sphere of red dots, basically alerting everybody near the guy that active camo is being used, it instead DISABLED radar? Anybody paying attention could still realize what was going on since nearby teammates and enemies would disappear, but other times (and with dumber players) it would go unnoticed, thereby preserving the camo's intention as a stealth device.

    I do think the power-up needs to work like it used to though. It's basically pointless when it has the same traits as the armor ability, since you only get to use it once and only in the area it spawns.
     
  6. Ticky

    Ticky Forerunner
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    Yes, I agree with you on the note of it disabling the radar. I also agree with the custom powerup traits as well. But why the silence when using the AA? I like to hear things. I can't remember if it was silent in Halo 3...
     
  7. Nutduster

    Nutduster TCOJ
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    No, it never did that in any previous Halo, it's a new thing. I don't mind it personally, I don't find it really affects how I play, and it serves as a reminder of when you're in camo and when it has worn off (which I honestly do like having - I've often been guilty of moving into a visible spot and not realizing until they gun me down that my camo wore off a few seconds earlier).
     
  8. Ticky

    Ticky Forerunner
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    I suppose you could look at it that way...I just want to hear if a grenade is bouncing toward me I guess. But I guess that makes it a risk and reward situation.
     
  9. Pegasi

    Pegasi Ancient
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    I actually think it works perfectly with both lack of sound and the scrambling, both of which stop the user being able to get the jump on people without having line of sight on them, which is instrumental in stopping it being a camping aid. I prefer scrambling over the idea of it disabling radar as well, since you can't rely on noticing a disabled radar in the same way that you immediately notice the jamming. Also, if you're smart and see the camo user on radar just before they enable it, you can keep an eye on their real dot on your radar and continue to track them. This requires timing, a quick eye and even a decent amount of luck since you have to see their dot as they activate, but it's a nice touch imo. The sound plays a similar role in stopping camo guys just sitting still and listening to track players, camo should be used strategically and not just like a spider sitting on their web waiting for flies, I think the current nerfs are the best possible tbh.

    Bungie have already addressed this, if you save a gametype from MM and build your custom gametype from that base rather than using one from the disk then the camp powerup will work exactly as it did in H3. The person who picked it up will still become visible on their own screen when they move faster etc., which can be deceptive, but to other players they will remain fully camo'd regardless of movement speed. This has enabled MLG to use camo in v3, me likely very much.
     
    #9 Pegasi, Mar 3, 2011
    Last edited: Mar 3, 2011
  10. Soul Slasher

    Soul Slasher Forerunner

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    Direct quote from (un)Official Classic Playlist:
    "The camo has been patched by bungie in all gametype variant that are in matchmaking(KoTH sequence also patched more recently) so it behaves exactly as it did in previous games. The OS still needs a patch to make it visible to other players when someone has it. Jeremiah said that he will see what he can do but until then we will use a Custom Power Up with the following traits."

    My guess is you can take the Slayer gametype from this thus fixing camo.
     
  11. Pegasi

    Pegasi Ancient
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    That patch is already active in all MM gametypes according to an earlier statement on Bungie.net, so no need to wait for the Classic playlist or be limited to Slayer only. Just download any current MM variant and use it as a base for your gametype and the Camo powerup will work properly. This has been the case for a while now.
     
  12. WWWilliam

    WWWilliam Forerunner

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    Only thing I want changed is the fact that the radar jams your own teams radar randomly. Randomly meaning it isn't constant and obviously a bug.

    If i see a red dot on my radar I want there to be a bad guy there so many times I've been looking for a guy at our spawn that didn't even exist or had my radar jammed in CQC by my team making me wanna just betray him because I would rather take em on myself with a radar then with him there and no radar.
     
  13. Ticky

    Ticky Forerunner
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    I definitely agree with that. But I am very happy they made it better in Classic slayer. Once they fix OS I will be even more happy.
     
  14. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    I completely agree with you. This absolutely kills it for me, to the point where I almost quit if I have a teammate who uses it.

    AA's cause too much stress in this game >.<
     
  15. jeffgodofPIE

    jeffgodofPIE Forerunner

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    why not change the jammer so that a realistic number of dots show up, like 4, at random altitudes. not the huge amount that are there currently.
     
  16. Exile

    Exile Forerunner

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    Dude, anyone thats an active camo user uses it for
    1) sneaking in BTB games
    2) radar jammer in 4v4/2v2 games

    Any skilled camo user will use the radar jammer to his advantage
     
  17. Ticky

    Ticky Forerunner
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    That would be cool too. I really like that because everyone knows that it's active camo whenever they see those extreme number of dots. It would be cool if you like had to actually decide if it's an actual person or an active camo user.
     
  18. Pegasi

    Pegasi Ancient
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    That's the entire point though. The purpose of the no-sound and radar jammer is to nerf what would otherwise be an AA too powerful to have available on spawn. You're effectively asking for the upsides of the AA without most of the downsides which are there to balance it, the only remaining nerf being the movement visibility thing. That in itself would only further necessitate the Camo AA being a camper's dream and ruin it. The no sound is implemented so you have to be smart and keep awareness of your surroundings when cloaked to actually get a kill, otherwise you could just sit in a corner and listen for people moving past. The same is true of the jammer, and that has the added effect of informing those near you that there is a Camo user around them. This is essential in ensuring that the Camo AA requires smarts to use, you have to move around and position yourself correctly to get kills rather than just pressing the button and waiting for an easy kill over and over.

    I stand by what I said before, the Camo AA is perfectly balanced as it is in the respects you mentioned, and if anything I think it could do with a further small nerf to account for the fact that all the current nerfs are pretty much negated at long range. This makes Camo Sniping way too easy and effective, especially on 2 base maps like Asylum.
     
  19. pyro

    pyro The Joker
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    Make the person almost completely visible while firing and a larger recovery time especially for snipers. Sure they can still just duck back behind a rock, but if the recovery was upped to two seconds that's two seconds for the other person to take cover too.

    [br][/br]
    Edited by merge:


    I think having the number of radar jammer dots inversely proportional to distance away would be good. I can already pick out real players most of the time with the current number of dots on active camo. If there were four it would be too easy.
     
    #19 pyro, Mar 22, 2011
    Last edited: Mar 22, 2011
  20. Loscocco

    Loscocco Ancient
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    I don't know about you, but AC is probably one of my most used abilities. It is almost too powerful for snipers and it is unbelievably helpful for allowing me to look around corners without giving myself away. To me, AC works almost too well at long ranges and doesn't need any improvements.
     

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