G'day guys, I'll begin with a brief history of myself and Forge. Since the beginning of Halo 3 I was an avid custom map collector/ critic/ player. I tried on occasion to make my own but ran out of time/ patience. So once Forge 2.0 was in my hot little hands, after 4000 custom games and observing many maps from Halo 3, I was able to unleash some of these idea that had bottled up over time. Some of you may remember me from Custom Games or Communities, others may recognize me from Halo Wars. Anywho.... I present to you! Witty Noun (The name is derived from seeing almost every map these days being some sort of deep and meaningful 'coolish' word that doesn't get used a lot. E.g. Exodus or Requiem.) The aesthetics of this map follow a very curved style. There is the center criss-cross dome, the curved entrances to both bases and a peacock style backwall for sniper spawn. The game play is fast and the placement of gravlifts and a key one way teleporter deny advantage of the high ground. Witty Noun supports Slayer, Team Slayer, SWAT, KOTH and Multiflag. Weapons 6x DMR 2x Assault Rifle 2x Magnum 2x Needler 4x Plasma Grenades 2x Frag Grenades 1x Sniper 1x Rocket 1x Concussion Rifle 1x Propipe Screen Shots Facing Inside Middle Top angle over view Side view Looking to 'snipes' from blue base Looking to wing from red base Thanks to Cosmic Rick for the 'Arc' walkway idea to red/ blue bases also a big thanks to ScarecrowXavier aka TranschumanPlus for support. Enjoy! DOWNLOAD
When we were on your map like 2 or so hours ago it looks amazing. Also i forgot to tell you did you want the granade launcher to float in midd air like that or on the ground?
Haha I noticed that! Fixed. Aswell as rocket spawn time/ clip. Thanks for checking it out early tho. Also edited D/load link
No problem, your map is very unique, its not like all the maps you see on forgehub everyday. You have really put time into your map and it looks great. If your hosting any customs on it invite me.
Wow, took me awhile to observe the pictures and get a good understanding of this map. This looks pretty sweet. The thing that really impressed me was the middle, it drew my attention the most. I think you should color the objects in the middle purple or something. Not so much for the reasons of call-outs but because it bout look cooler. I'm downloading and playing this right now!
Thanks guys. Sorry for killing the name with an explanation :/ I just kinda knew people would ask so I chucked the reasoning behind it in there.
I just wrote out a really nice post and then accidentally back-ed out and deleted it. Damn. Anyway, love the layout/aesthetics. 5 points: 1) fix a 45 degree corner so that it merges into the walkway (like its brother does) 2) More pro pipe ammo 3) Teleporter foot stub needs a ramp 4) Teleporter outlet should be a reciever node. 5) I forget #5. Damn. Nice work on this one, dude.
Thanks for that Rick. I fixed what you mentioned but I am still don't get what you mean by the 45 degree corners. They look fine to me. I will soon be updating the link in my fileshare for the 'v2' of this map. As I have made some small aesthetic and gameplay changes over the last week.