in a map of mine im working on the spawns and the spawn areas heres a litte doodle on paint of the spawn areas u see 1 black box (map) 4 med. blue box (respawn areas) a flag some red dots (spawn points) now im looking for the effect that the mlg foundry maps had (halo 3) were if there is no enemy in the back spawn area (Dark blue were the spawn areas over lap) that that is were u will most likely spawn but if an enemy is in the base (or took ur flag) ur more likely to spawn out side the base on either side any wisdom to share would be greatly appreciated like no back spawn zone, useing weak spawn zones, ect...
You might find these other guides useful. http://www.forgehub.com/forum/halo-...o-spawning-method.html?highlight=spawn+theory http://www.forgehub.com/forum/halo-...ch-spawn-theories.html?highlight=spawn+theory http://www.forgehub.com/forum/halo-...id-based-spawning.html?highlight=spawn+theory