the cliffs of pinnAcle minimalism • integration with nature Hey everyone! This is my first time building a HALO:Reach map variant and my first post on the forum. I tried my best to make the map match those of seasoned professionals and I hope you all try it out and like it. I've tested it a bunch but there is always room for improvement. Let me know what you think! - FilmmakerFreak Description:The Cliffs of Pinnacle takes the narrative of the official HALO:Reach map Pinnacle, set on Forge World's Pillar, one step further. This time around not only do you have enemies to fear but the very terrain itself. Shear drops threaten you from every angle, tight passes force you to engage with your enemy, Falcons own the sky above, and all this as the ever watchful eye of the sniper tracks you from several potential nests. This level is not asymmetrical, however it is very fair in balance for both teams in all game types. Weapons: Assault Riffle x2 - 30sec DMR x4 - 30sec Needle Rifle x1 - 30sec Needler x2 - 30sec Sniper Rifle x1 - 30sec Rocket Launcher x1 - 70sec Plasma Launcher x1 - 70sec Shotgun x1 - 60sec Energy Sword x1 - 90sec Mounted Machine Gun x2 - 70sec Plasma Grenades x6 - 15sec Frag Grenades x4 - 15sec Vehicles: Falcon x2 - 90sec Other: Health Packs x5 - 15sec KOTH Hills x4 Teleportation Channels x4 Cannons/Lifts x3 **EDIT** The map handles 12 players. Screenshots:
Welcome to forgehub! Might want to introduce yourself to the community. (click) This map looks neat, but I believe it needs a description. Try posting stuff like Vehicles, Weapons etc in the description. From what i can tell, it's based around the pillar, has a rocket, sniper, and falcon, DMR's, teleporters and lifts. I like the idea, i personally never used the pillar. It seems better than other first maps i've seen. Here is guidelines for maps