This is my latest project... View of central room It's been designed primarily for the Team Snipers playlist. I initially wanted to create a fast paced map that has long open sight lines, in an average sized, enclosed play area. It's been amended a little to reduce framerate lag and it could do with sprucing up a lot but due to framerate reasons, it is as it is. View of Back room / Burial Chamber The map also supports standard Slayer and Oddball variants. It may also be set up for further gametypes if needs be. View of landing I really hope this map may be considered for matchmaking, especially the team snipers playlist because the playlist in itself has become incredibly stale recently due to a lack of new maps surfacing in the current cycle. With a bit of support, this map may be able to inject a bit of life back into the playlist... fingers crossed X
hard to grasp the layout with three pics but so far it looks clean. if you have room on your FL add me: SpecterCody, I'd like to see it and help.
2/10 too gray!!1!1!!@!!!11!@ Lol, jk. Great map so far. (Spawns suck ;D) and the lift was totally and completely my idea, don't EVEN try to deny it. lol. Anyways, this was great for snipers, although I'm not too fond of the gametype. This is my 2nd favorite of your maps so far, I guess you can guess what the first one is. lol. Keep up teh good work!
Awesome job. Multi-leveled, tactical jumps, and a totally beastly skeleton under the glass. You might pwn me at Snipers, but this will even be fun to play when I'm losing.
(Three Peeps in a row lol) Yea, as i said, i played this yesterday and it was really fun for snipers, and oddball was pretty fun. The only thing i saw was that there was a strut on the ceiling that was uneven with its opposite side. (it's view able from your first pictures)
I could easily fix that with actually using coordinates I guess seen as though it has no immediate effect on gameplay.