SIGNIFICANTLY UPDATED! Map Download Link This is an almost-finished map I forged recently. This map is the result of an inspiration to design a hallway-based layout, as well as utilizing as much glass as possible to create a stunning visual aesthetic. The layout is perfectly symmetrical, but I haven't placed many weapon spawns yet. I'm looking for feedback on any aspect of the map at all, but I mostly need advice on weapon spawns and helping the gameplay flow better. Thoughts? Thanks in advance for any feedback!
Nice dude. Just mess around with the different weapon placements on the map. Take into account the sightlines as well. Wherever you find the longest sighlines, that's where sniper goes. Middle of the map rockets, and the nooks and crannies in between are stuffed with nice DMR's and other weapons like shotty, needle frifle, etc.