Reminiscent Created by a fuzzy spider and Ghost SCFC As the Covenant swarmed Reach the last Spartans held out in this ancient Forerunner tower before a landslide blocked the exits. Created by a fuzzy spider and Ghost SCFC (FuzzyGhost). Reminiscent was originally designed and created for the Throwdown competition. After delays in the final stages it was adapted to suit games for up to 4v4 as well as four player free-for-alls. As well as the changes made to suit different team sizes it was also altered to support other gametypes including Oddball, Capture the Flag, King of the Hill and Stockpile. Weapon ListNo. of Weapon/Respawn Time/Spare Clips 4x DMR/30secs/2spare clips 1x Rockets/120secs/0spare clips 2x Sniper/150secs/1spare clip 4x Needle Rifle/30secs/2spare clips 4x Frag/15secs/N/A 4x Plasma/15secs/N/A 4x Health Pack/15secs/N/A 2x Evade/60secs/N/A 2x Magnum/30secs/2spare clips 2x Plasma Pistol/60secs/N/A Screenshots Overview Rocket Spawn Sniper Spawn Side Ramps Action Shots Duck! Sniped 2v1 Close Call The High Ground Although we may have missed the Throwdown competition it was important to get this map (our first in Reach) out there. All feedback, comments and suggestions are greatly appreciated along with all those already made by Timpey and v eloMole v who joined us for some 2v2 games recently. REMINISCENT
This looks like a pretty cool map the only thing i can say though is that it isnt very organized as in the walls dont really match up. But its still a great map keep up the good work.
This map looks nice the orange lighting makes it look really original.I like the sniper tower its well thought out and has fusion coils like all snipe towers should it shows you arent a noob.I will download and leave more feedback when i have played some customs.
This looks beautiful, that middle centerpiece looks astonishing, on top of that I am a huge fan of the star design in a few of your pieces, I applied that general design to my own map in fact, the orange light is also something I really appreciate, it gives the map a warmer friendlier atmosphere in my opinion. Great job!
While it looks nice, I had a few problems I would like to address. First of all, the bottom of the map felt fairly open. It had some cover, but it seemed... well almost boring to go down there. I like the central aesthetics, but as the map went out I felt they degraded, and the gameplay with it. Second, just a pet peeve, the grav lift area was kind of big, and you kept bouncing up and down in it (I think that was this map.) The huge grav lift area just felt klunky, Halo 3 esque I would say. A smaller one where you did get pushed out at the top may be better. Lastly, I felt upper level platforms were limited, like there were few places to go once you got up. Besides these small problems though, I would say you have a great design going here!
Cool map. The aesthetics look nice, especially the center piece. I like how creative you got with it. In my opinion making a center piece for a map really adds a nice touch to a map. The layout looks nice, although it would be good if you put an overview of the map so everyone could get a better idea of what the map looks like. the rocket spawn is really cool and everything looks neat. If this is your first FH map, it's hella good. Look forward to seeing more.