This is an addition to Dansq's Coagulation, Dan and i spent a lot of time in attempt to get the terrain around the bases correct, but using structure, we want to know which one is better, the first one : Bungie.net : Halo Reach : File Details or whether this one is better. we had to use building blocks and coliseum walls to aid in the terain, but this would make game play more like halo 2, we still have the ornate detail that we put into the first one but would like to know if the terrain make it tacky or cheesy. but in this version we took away the rocket hog, and added a defualt warthog, please let us know if this map is an improvment or not. as in the other coagulation you need to set the custom powerup for good cammo, and you should use a classic game type (no armor abilities) but you don't have to
Super bounce? haha nice work, any chance those walls in the background that fill they gap could be replaced by rock? make it look betterer. more aesthetic?
No. Sorry but we ran completely out of resources. Actually, this version of the map has been scrapped. We are going to mix the ideas from this version with the old version to make something in between. It will be the final version of the map, and it will be more inconspicuous, and it will look far less cheesy. Check back soon for the final version here: http://www.forgehub.com/forum/reach-competitive-maps/120819-coagulation.html.