What's up ForgeHub and welcome to my new map Complex. This map was set out to be a construct remake but as you can see from the images below this didn't turn out to be the case. I created a 3 level map with 2 lifts and one central staircase. This map is really a simple map as it turned out. This map supports 4V4 it the best way to get the feel for this map. With this map i wanted to recreate the feeling when you enter the room where the lift is on Construct. This was simple to do surprisingly and this map is the outcome. Weapons: DMR x4 Needle Rifle x4 Assault Rifle x4 Plasma Repeater x2 Gravity Hammer x1 Concussion Rifle x1 Plasma's x4 Frags x4 That is the weapon list now let show you the pictures of the map; This is the overview of the map as you can see it is just a square but creaes unique gameplay. The above picture shows One of the bases. You might say there isn't enough cover but if you use your armour abilities correctly you and your team can defend against the opposing team for a long time. Middle overview. Bridge across the top of the map. View of the lift from the middle. This is the lift entrance. This is in one of the corners of the map. Top where you exit from the lift. At the very bottom of the map there is another bridge, this is where the gravity hammer spawns. This is how you get to the bridge by going around the lift. Now that's all of the map i hope you all like it and here is some actions shots ENJOY. This map was created By La7ham. And i would like to give thanks to all the people who helped me with the map and tested it.
A lot of original structures, looks good. The only problem I see are those glass panels on the lower half of the walls. When grenades are thrown if they become wedged back there people will flip out. My suggestion is if you have any remaining budget that you cover those holes. Besides that its very appealing, you have a download from me sir
lol for a second i thought it was going to be a remake of Complex from goldeneye.. anyway, this looks really nice, very neat forging, and i like the bridge on the top with the shield door gap.
Thanks for the idea i will take a look at that and test it in some games and see if it makes a difference.