Hi Guys, Does anyone know why I can't set the runtime maximum of a vehicle to less than the number of vehicles that are on the map? Here's my problem: I am currently working on an invasion map, where in phase 3 the attacking team must take the core and return it to their Falcon, thus you can either walk the long way or have your team bring the Falcon to you (without getting shot down). I don't want the Falcon to spawn before phase 3, as it would be incredibly overpowered, and there isn't a good way to limit access to it (be it on a platform or behind a door). I can't set it to an inv_veh tag as that is needed to make it the objecive. I thought I had the solution :- Set the 'Objective Falcon' to spawn at start=false, then make another Falcon off the map with spawn at start=true / respawn=never, and a tag of inv_gate for phase 2. Set both Falcons to have a runtime min AND max to 1. The way it should have worked in my head is that the unused Falcon spawns at the start of the match, and the run time maximum of 1 prevents the objective Falcon from spawning. When the invasion gate kicks in and despawns the unused Falcon, the run time minimum would force the objective Falcon to spawn. Unforchantly, this doesnt seem to work as the runtime maximum keeps reseting to 2, meaining both Falcons spawn at the start. So, has anyone encountered this before, and is there a way around it or am I just screwed?
One) Objects in the same category share Min/Max settings, and if it were set to maximum one, how would that work if there are two on the map? Two) You can set Inv_Vehicles to spawn IN the third round, just change the spawn order.
Ok sorry maybe I wasn't very clear. Here are the settings im using: Falcon A (the one in the map) Spawn at start - False Label - INV_OBJECTIVE Spawn Sequence - 3 Respawn time - 20 sec Runtime Min - 1 Runtime Max - 1 (but keeps reseting) Falcon B (outside the map) Spawn at start - False Label - INV_GATE Spawn Sequence - 2 Respawn time - never Runtime Min - 1 Runtime Max - 1 (but keeps reseting) I cant make Falcon A spawn in at the 3rd phase at that requires a label of INV_VEH, but as I wanted it to be the objective and you cant have 2 labels that isn't possible. In theory, Falcon A shouldn't spawn at the start as Falcon B has already spawned, and with runtime max at 1 then no other Falcons can spawn. Once the INV_GATE takes effect and Falcon B despawns (and never respawns) then Falcon A will spawn (either through its normal 20sec respawn time or due to runtime min being 1) Therefore both Falcons can spawn, but only 1 at a time. The problem is that with runtime max resetting itself to 2, they are both allowed to spawn so Falcon A pops up early. Hope thats a bit clearer Thanks
Make a "landing bay" for the falcon, and make the door disappear in the third round, so you can access it? Other than that I don't know :/
Yea I think thats going to have to be it. It was my backup plan but I was trying to avoid it if possible as it didnt really fit with the rest of the map (Elites have the base and the Spartans are attacking from a small makeshift camp) so I was trying to avoid the Spartan team having much in the way of structures. Thanks anyway for confirming its not going to work.