After some bugs reported i fix all the problems. This is the final version You can play 4 reds max and 4 blues max.
Im sorry but I dont understand the map! Can you please add a description? Looks nicley forged from the pics though!
Yeah you are right my septagon suck F*** next time i will be carefull [br][/br]Edited by merge: This map is mix of a puzzle map and a ninja course you must use your brain to get out the first room and then the secound room you will need ability to get out etc... i hope i could help you. leave some feedback bye Sorry for my bad English
It's more like an obstacle-map, pretty short and simple. Seems like you can't get stuck like in the first version, but that tree-part still looks confusing. I never released my puzzle-maps so I shouldn't say something bad .. it's a good first try, I hope more's to come. Greetz from saxony.
You have some pretty good idea's here. The first room was a breeze i'd of tried to hide the one way sheilds round the back instead of the front. I love how you used the map barrier on the final stage to slow the fall. Also droping through the rock arch near the waterfall was pretty cool. What you should look for though in future maps is to not neglect asthetics. The puzzles may work but they should look good too. Tidy things off, on a whole good work.
I'm really liking this map but I am stuck on the part where you climb the wall and theres a teleporter and a sniper on the wall. I have no idea what to do. There is a lot of new elements in Reach that I do not yet understand and I think I am missing something. I used to do a lot of these maze/puzzles in H3 but just really started playing forged maps in Reach. If you could PM a small hint I would appreciate it, seeing as I spend like 2 hours on that one part haha EDIT: Nevermind, I had a brain blast!