Septagon Hill Final version

Discussion in 'Reach Mini Game Maps' started by ENZYMEInc, Mar 8, 2011.

  1. ENZYMEInc

    ENZYMEInc Forerunner

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    After some bugs reported i fix all the problems.
    This is the final version
    You can play 4 reds max and 4 blues max.

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  2. Ratheld

    Ratheld Forerunner

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    Im sorry but I dont understand the map! Can you please add a description? Looks nicley forged from the pics though!
     
  3. ENZYMEInc

    ENZYMEInc Forerunner

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    Yeah you are right my septagon suck F*** :( next time i will be carefull

    [br][/br]
    Edited by merge:


    This map is mix of a puzzle map and a ninja course you must use your brain to get out
    the first room and then the secound room you will need ability to get out etc...
    i hope i could help you.

    leave some feedback bye ;)






    Sorry for my bad English
     
    #3 ENZYMEInc, Mar 9, 2011
    Last edited: Mar 9, 2011
  4. Sqrl iZ niNja

    Sqrl iZ niNja Forerunner

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    It's more like an obstacle-map, pretty short and simple. Seems like you can't get stuck like in the first version, but that tree-part still looks confusing. I never released my puzzle-maps so I shouldn't say something bad .. it's a good first try, I hope more's to come.

    Greetz from saxony. ;)
     
    #4 Sqrl iZ niNja, Mar 9, 2011
    Last edited: Mar 9, 2011
  5. Mabolsa Ritchie

    Mabolsa Ritchie Forerunner
    Senior Member

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    You have some pretty good idea's here. The first room was a breeze i'd of tried to hide the one way sheilds round the back instead of the front. I love how you used the map barrier on the final stage to slow the fall. Also droping through the rock arch near the waterfall was pretty cool. What you should look for though in future maps is to not neglect asthetics. The puzzles may work but they should look good too. Tidy things off, on a whole good work.
     
  6. wbmustard

    wbmustard Forerunner

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    I'm really liking this map but I am stuck on the part where you climb the wall and theres a teleporter and a sniper on the wall. I have no idea what to do. There is a lot of new elements in Reach that I do not yet understand and I think I am missing something. I used to do a lot of these maze/puzzles in H3 but just really started playing forged maps in Reach. If you could PM a small hint I would appreciate it, seeing as I spend like 2 hours on that one part haha

    EDIT: Nevermind, I had a brain blast!
     
    #6 wbmustard, Mar 13, 2011
    Last edited: Mar 13, 2011
  7. Atik

    Atik Ancient
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    I can't even beat thae second challange.

    Do I seriously just suck that bad at puzzel maps?
     
  8. Oli The G

    Oli The G Forerunner
    Senior Member

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    give some tips on the second part?
     

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