Missing in action

Discussion in 'Reach Gametypes' started by VMaikel, Nov 6, 2010.

  1. VMaikel

    VMaikel Forerunner

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    [​IMG]

    You play until you’re missing in action. You can’t drive in a Ghost, Wraith or get on the turret of a Warthog. And always beware for weapon drops.

    [​IMG]

    Loadouts:

    [​IMG]

    Settings:

    Skulls: Round 1: None
    Round 2: Tough luck, Cloud
    Round 3: Catch, Tough luck, Famine, Cloud
    Bonus round: Mythic, Catch, Tough luck, Famine, Cloud, Tilt, Black eye
    Drop ships: Enabled
    Squad selection order: Random

    Wave limit: No limit
    Time limit: No limit

    Generators: Disabled
    Hazards: Enabled
    Weapon drops: Enabled
    Ammo crates: Enabled

    Respawn time: 3 Minutes
    Starting lives: None
    Maximum extra lives: None

    Friendly fire: Disabled
    Betrayal booting: Disabled

    Map: Beachhead or Outpost
    Players: 1
     
    #1 VMaikel, Nov 6, 2010
    Last edited: Mar 7, 2011
  2. artifact123

    artifact123 Forerunner
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    Why is this Gametype only for 1 player? I tried with 2 and it was just as hard. I think you should also change the Loadouts a bit. Ranger could be beefed up with an extra Grenade, Guard would need to swap out his Shotgun for a Magnum and Air Assault would get 1 Grenade less. I managed to get Solo on Normal to the second round but then i killed myself with a Target Locator:(. Overall, cool Gametype. Too sad not everybody aprecciates Custom Games in Firefight. Most people only play it to boost.
    Hopelijk maak je nog meer coole Gametypes ;)
     
  3. VMaikel

    VMaikel Forerunner

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    The multiplayer variant for this game type is Team work. The 2 games have the same enemy’s, but do have different loudouts.
     
  4. artifact123

    artifact123 Forerunner
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    But in MIA you don't get extra lives.
    I also love that you put so many effort(even though not enough people have seen this Thread) in your Map and show the Loadouts as well as giving some information about the Options like Ammo Crates, Weapon Drops and other stuff. It really gives a nice overview about the Gametype. And it's also cool that you can come up with Maps that work for it.
     
    #4 artifact123, Feb 26, 2011
    Last edited: Feb 26, 2011
  5. terrance

    terrance Forerunner

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    Pretty cool but guard seems a bit OP
     
  6. VMaikel

    VMaikel Forerunner

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    I have chanced the loudouts.
     
  7. artifact123

    artifact123 Forerunner
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    THose are too many DMRs and ARs. It's okay to remove Shotguns but i don't really like the Loadouts now. Maybe give Guard also a Magnum and return the Shotgun to Spec Ops. And i still think Ranger should be AR + Magnum and 4 Grenades to make up for it. Oh well, just my opinion.
     

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