I've been working on a new 1 vs. 1 assault game which requires one person to be a sniper while the other person tries to run a gauntlet and arm the bomb in the goal before getting sniped by the sniper. So here's my problem: I'm not sure how to get the players to switch initial spawn points after each one. My goal is for one person to be the sniper one round and then the bomb holder the next round. Any idea how to set spawn points so that they can alternate each round?
I'm actually kinda surprised- I thought the teams swapped sides in One Bomb... If they don't though I'd say switch it to territories. With that, you can have multiple objectives should you choose rather than just one and the teams will swap sides after.
In one-obmb, teams switch after each round. Red team starts as the defenders and blue attacks first. In the second and fourth rounds, blue team defends (and uses red teams' spawns) and red team attacks and uses blue teams' spawns. So, have a red initial spawn (and respawn points if needed) for the sniper, and have a blue initial spawn/respawn points for attackers. The teams will switch after each round.
Sounds like a "ducks" setup. One player is sniper while others (forced color yellow) have to run a guantlet to get to a switch, item, power weapon to kill the sniper. I think a VIP or zombie was the game type that was used.