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Discussion in 'Reach Competitive Maps' started by smoke helix, Mar 2, 2011.

  1. smoke helix

    smoke helix Forerunner

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    Welcome to my first posted map. This is my 2v2 throwdown submission, which I started right after I heard about the contest. The idea for this level started with me looking for a nice place to forge. I eventually found a triangle of trees on the side of a cliff and created a small symmetrical level around them. My goal was to make a map just big enough to fit 4 players and though I feel this was achieved, I may have drawn the line close. It is very easy to move around (quickly too), but the cover provided prevents any lines of sight from being too dominant. The lift in the middle is constructed of one way shields in order to be used silently without alerting the other team. Two armor abilities are placed on the map, armor lock (which encourages teamwork) and active chamouflage (which provides a radar jammer). Both are very effective here because of the level's size.

    Weapons and Equipment:

    1 grenade launcher, 4 spare clips, 100 respawn
    4 dmr, 0 spare clips, 40 respawn
    2 spiker, 1 spare clip, 40 respawn
    1 plasma pistol, 40 respawn
    2 frag grenades, 50 respawn
    2 plasma grenades, 50 respawn
    1 armor lock, 80 respawn
    1 active chamouflage, 80 respawn
    2 health stations, 15 respawn

    Anyways, thanks for checking out the map, here are some pics:


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  2. Zenixlio

    Zenixlio Forerunner

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    This looks amazing. I know this is made for 2v2, but with a little renovation, maybe another crosswalk, and smallish bases, this could possibly be a 4v4. I love the layout of the map, its perfect for 2v2. But no one will recongise it unless you make it for more people. Over all, I like the area and the design, but you might want to make it for a bigger crowd.
     

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