Codex a small symetrical map built for crazed turbulant combat, full of close quarters battles and mid range with crazy lines of site, the outer corridor sets the pace for most games and a lot of the gun play for both objective and slayer gametypes will happen here. the upper levels act as bases for the objective based games and will provide an upper vantage as well as a quick escape and a go between for the outer sections of the corridor, the inner octogon as the center point of the map ion more than one way, it is meant to be visually intereting while giving a good open space for battles to occure. weapons: 2x shotgun 2x DMR 2x needle rifle 2xsniper rifle 1xgrenade luancher lots x plasma grenades /frags on codex theres always someone behind you.
This map has potential but needs serious work. Its clean and aesthetically nice but the entire second floor is quite useless since it only has two means of access and no views of other parts of the map besides one balcony looking down below. You should definitely add some balconies from the second floor to the central room.