Incarnation

Discussion in 'Reach Competitive Maps' started by Paranoia UK, Feb 28, 2011.

  1. Paranoia UK

    Paranoia UK Ancient
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    Incarnation
    By Paranoia UK

    Introduction

    Incarnation is a map heavily inspired by Wizard and Warlock from previous Halo titles. There is not much I can say which wont be obvious to you so I will keep the text short. The map is a little larger than the originals and has different outer walkways. There are also changes to the center structer. The ground level has a tunnel through the center and the upper lever has not.

    Design & Building

    From the start I want to so an 'inspired by' remake rather than a 'true' remake. In my experience with other projects and from what i've seen from other authors it is very difficult to capture an older maps feel and style while using Reach's physics engine. On top of this it is also hard to get a good balance between accurate aesthetics and gameplay. I think in a remake the aesthetics are easily as important as the gameplay as the map not only has to feel like the original but must look like it to. For this reason there are many changes introduced into Incarnation from the original two maps.

    In terms of building the map it was very staight-forward. The main core of the map only took me about two or three hours. I tried to use clean and clear objects to make most of the map. I've used verticle Colliseum Walls as floor and Brace Large's as walls to help me with this. I have also used Small Circular Inclines to add to the clean look of the outer walls and center peice.

    Some either changes made from the original are the side platforms on each walkway. To keep up the clean look they are much longer and less cluttered. There is an obscured grav lift leading to each one and also some minor cover for anyone wanted to stay up there. I have also color coded the entire map so the player always knows where he or she is. There are colored blocks at each base and a strip of color on each side of the center peice.

    Testing and Feedback

    The original had some issues with spawning (as was to be expected with the first draft). To combat this I have used the 'Weak Respawn Stack' method of spawning. This was to compensate for the spawn areas being at the end of two channels. The zones start at each corner and stretch along the edge of the map to the corners next to it. This has made four channels connecting to a square with the respawn points in each corner. What this does is it makes the system look at both channels in order to spawn someone there. It is not 100% perfect but is the best method I have come up with for the map.

    Other than that the testing went fine. The weapons are balanced and the map has a good balance of cover and LOS.

    Pictures

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    Weapons and Objectives
    Incarnation is Slayer map only. This covers FFA, Team Slayer, Swat and others. There are no objective gametypes at all. This is simply because the map did not play well in these gametypes.

    8 DMR
    4 Plasma Repeater
    2 Plasma Pistol
    2 Needler
    1 Shotgun
    1 Sniper Rifle

    4 Plasma Grenades
    1 Custom Powerup
    4 Health Packs

    Outro

    Thanks you for checking out my map. Please feel free to download, rate and comment. Thanks
     
    #1 Paranoia UK, Feb 28, 2011
    Last edited: Feb 28, 2011
  2. ezekeil20five17

    ezekeil20five17 Ancient
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    I have played this map and it is fun, simple, clean and direct fun

    Spawns work and the weapons are balanced

    Not a lot to say other than it does exactly what it says on the "tin"

    Oh and I like the floor the use of windows gives it a very bright feel
     
  3. Equin0x

    Equin0x Forerunner

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    I can definately see the inspiration of Warlock behind the curtains, And that isnt a bad thing. The simplicity behind the map keeps gameplay noncomplicated and plain fun. But you never showed any pics of where the shotgun or sniper are. Also I simply must ask, what did you use for the floor, looks beast! Sadly, I dont think this will become one of those famous maps of yours, not knocking the map, just looks too simple.
     
  4. Marcass2021

    Marcass2021 Forerunner
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    I played on this yesterday with you, i didnt even notice when we played that you used the Colosseum windows as a floor. like everyone is saying. its fun and simple. its easy to play this for the first time and have a good game on it. without the confusion of learning a new map. and i still never found the sniper rifle lol
     
  5. SimJiv

    SimJiv Forerunner

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    This map looks so simple, as Wizard/Warlock did. But that's not why i will download this, no, this map looks great to play Snipers on. Playing FFA Snipes have always been a favourite of mine so i will try it here!
     
  6. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
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    Look great and clean but like the poster above said, it might just be too simple. I'll play it later and I'm guessing that will confirm that it plays great.

    Great use of the coliseum windows as a floor. Nice change from the grey of forge world. Also great use of the small towers to mark out each part of the map and nice use of the 5x1s in the center. Downloaded.
     
  7. FriedFoodStuffz

    FriedFoodStuffz Forerunner

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    There are so many cool and interesting aesthetics being used in this map. Unfortunately, that's about all I see going for it. As a spiritual successor to a CE map, i've played this design a thousand times. bro, the remake front has been beaten to death. I'd love to see some of these ideas put to good use in an original map.

    That said, I do still believe this to be a very cleanly forged, and well put together map. Gameplay would be fast, and intense. But in all honesty, this is so close to the half dozen or so other wizard remakes that already have a home on my HDD its hard to feel inclined to DL. I look for unique gameplay, and all you brought the table was a new skin to a map i've played for years.
     

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