List Of Weapons: DMR x 2 Needle Rifle x 2 Rocket Launcher x 1 Plasma Pistol x 1 Magnum x 2 SCANDIUM:is a chemical element with symbol Sc and atomic number 21. This has no relavance to the map other than providing a name. This map was forged with the intention of entering it into the Forgehub Throwdown Contest, meaning I would not reccomend playing a regular team slayer game on it. Thanks to Vanish III for help with the forging of the map. This map is all about trying to control what map testers have come to call " tower" This is the highest point of the map, so naturally its the most powerful, but the power can easily be passed from team to team due to the high grenade traffic this area allows. So players will have to communicae well in order to maintain control of this area. On the other hand rockets spawn on the lowest point on the map, bottom green/mid. Without a heavy incentive to leave the power position that is "tower" the area would be abused and eventually become a haven for camping. Theese are just some essentials to the map and the rest is left up to situations players make during gameplay. A blue team member killing a red team member just befor he is able to drop down to rockets: A blue team member taking a heavy risk a trying to stick an enemy for his teams last kill: Sometimes players dont learn Dont Leave for Rockets too soon) Window: Blue Hall: Rock Room: If possible please play games Preferably 2 versus 2, and reply with feedback.
I had the pleasure of helping you with this map and I think it is by far my favorite map you've made yet. I think this has a pretty solid chance because the gameplay is great on this map. Btw I'm the blue guy jumpin out the window with the sticky .
I Have a little trouble getting a feel for the layout, but it looks good. It looks very simplistic, which is a good thing. I like the idea of "the simpler the better" now a days. So good job. It looks cleanly done as well. Good luck in the contest! Best regards
Very interesting. This map looks neat and doesn't look overcrowded with aesthetics. The map looks easy to understand and I'm betting the gameplay is smooth. Maybe post a few overview screenshots so everyone can get a better look and layout of the map. Otherwise, it looks superb.