Sunken Temple

Discussion in 'Halo and Forge Discussion' started by PlasticBanDageS, Feb 27, 2011.

  1. PlasticBanDageS

    PlasticBanDageS Forerunner

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    Sunken Temple

    Sunken Temple is a FFA 2v2 map, with 4v4 and multi-team options. The map is set up for all game modes, with the exception of infection, race, and invasion. 2-9 players.

    Note: This is version 2 of my map, based off some feedback i received from the community i have made some fine tune adjustments. File share and photos reflect the changes.

    Weapons:

    DMRs and Needle Rifles
    Rockets
    Sniper
    Sword
    Shotgun
    Needler
    Plasma Pistol
    Assault rifle

    BIO:

    A misfired missal took out the rocks that held in the river above the Temple. Even though all that remains is this one roof top, war still rages. Flooding has made it impossible to uncover the research done in this facility. Face off in assorted game modes to decide who will control what is left of this once awe inspiring temple.





    Above Sniper roost

    [​IMG]

    Looking at Green from Red tower

    [​IMG]

    Looking over orange side From blue

    [​IMG]

    Blue Side

    [​IMG]

    This is not my first map, but the first i put any real time into. Enjoy and leave feedback. Friend request me. GT: PlasticBanDageS
     
    #1 PlasticBanDageS, Feb 27, 2011
    Last edited: Mar 1, 2011
  2. pyro

    pyro The Joker
    Senior Member

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    Please refrain from using the colored text excessively. I can't see most of your post because you used white text.

    Your map looks good but the way you used the different pieces seems to lack a unifying look and the way some things are put together looks sort of messy. It's best if the patterns on the pieces line up and to not have gaps however small between pieces. I know it's really nitpicky but it can really help the feel of your map.
     
  3. DeadlyHeretic

    DeadlyHeretic Ancient
    Senior Member

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    Darn, for a second I thought you Halotised the WoW dungeon...

    (yes, I realize halotised is not a word)
     
  4. Williamz

    Williamz Forerunner

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    Funny how I have to highlight your text so I can read it because I have the old school theme on which is white..
     
  5. Marinealver

    Marinealver Forerunner

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    looks nice, I'll have to download it and play test it.
     
  6. PlasticBanDageS

    PlasticBanDageS Forerunner

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    Ha ha I wish I could. So with the Text issue. I did not realize it was hard to see on other settings. What Colors are better to use? Thanks for the feed back as well. This is really my first map so all the feedback helps.
     
  7. seredhras

    seredhras Forerunner

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    just use automatic colour, dont bother changing and it should be ok
    maybe edit it so i can read
    th pics look extremely hectic ajd busy
     
  8. PlasticBanDageS

    PlasticBanDageS Forerunner

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    Updated



    KK thanks that should be better. Did not do to much to edit the pics. Just screen shots from my file browser so i don't know about that, nor am i too concerned, thanks for the feed back,

    [br][/br]
    Edited by merge:



    Thanks! appreciate it.

    [br][/br]
    Edited by merge:


    I have start Ver 2 Will be updating this soon. Thanks for all the feedback!

    [br][/br]
    Edited by merge:


    Based on some feedback I have updated the map to version 2. Hope you enjoy the changes.
     
    #8 PlasticBanDageS, Mar 1, 2011
    Last edited: Mar 1, 2011

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