Eclipse [A Halo: CE inspired Invasion experience] "Successfully kept secret by the Covenant, these structures held the secrets to Halo - until now." Eclipse http://www.youtube.com/watch?v=1nTR-3naGLo [Note: The version of Eclipse shown in the above video does not represent the latest version of Eclipse. What is shown in the video was taken from the very first playtest held on the very first completed version of Eclipse. The new version is much better ] Description IntroductionWell, One day while playing Halo: CE, I thought to myself "It'd really be sweet to make a challenging Invasion map that looked and played just like this" - and thus began Eclipse. Eclipse is heavily inspired by Halo: CE aesthetics as well as gameplay and you should also know that Eclipse is built specifically for Invasion, meaning that it won't be compatible with any other gametypes but Invasion (Unfortunate? Not really, trust me). Also, like all good Invasion maps, Eclipse is driven and supported by a story line. StoryBefore Echo 419, Master Chief and Cortana made their way to Halo's map room (aka The Silent Cartographer), Cortana sent Echo 419 and a group of marines here to find what she believed would allow her to pinpoint the map room's exact location on Halo - the navigation core. Your mission is this: you will be set down at the entrance of the cave where an Elite force will meet you further in. Towards the end of the cave, there are two gate generators - you will be given a bomb and you must destroy either one of the generators to disable the shield door thus providing further entrance to the area - this will not be easy. Once the shield doors are down, you must locate either one of the two other shield generators and hack them in order to disable the second (and larger) grid lock. Once the lock is disabled, we believe the core will be located in the structure located South/South East - you must enter the structure, find and steal the navigation core and bring it back to the entrance of the cave where Echo 419 will meet you thereafter. This won't be an easy task, but difficult is not impossible. Weapon/Vehicle InfoFor the first phase, you are allowed what is provided in the default loadout menu - minus one grenade (Elites & Spartans). For the second and third phases, the loadout menus are left at default - which should be plenty. A Sniper Rifle and a Rocket Launcher will spawn during the third phase in the cave and a Focus Rifle as well as a Plasma Launcher at the structure where the core is located during the third phase. There are no vehicle spawns for the first phase, 1 default hog and 2 ghosts in the second phase, and 1 rocket hog, 1 Default Hog and 1 wraith in the third phase. All vehicles as well as weapon spawns are available in the third phase for use. Phase Info The phases are set up as: http://www.youtube.com/watch?v=nkWZsSUT2mw Phase 1 - Assault (4 min) Phase 2 - Territories (4 min.) Phase 3 - Core (10 min.) Work well and communicate as a team and you'll get it done. As mentioned above, you'll be given two options for the first two phases - which means there's room for strategy. Additional InfoThe map is built to handle anywhere from 12-16 players separated into two equal teams. Also, be sure to download the gametype created specifically for Eclipse. That about covers the important stuff Tips- Do not let the Elites push the Spartans back during the first phase, this can prove devastating for the Spartans! - Make sure to utilize the upper territory during the second phase! - The rocket hog and the two default hogs will come in handy during the third phase - use them to pull the attention away from the core carrier (they'll thank you later)! - Be sure to put the Rocket Launcher, Sniper Rifle and bridges (accessible through use of the teleporters) to good use, especially during the third phase. - The map was built to be as simple and straightforward as possible. It was not, however, built to be easy. Good communication and team work will make capturing each objective possible. Good luck! Credits- csb22103, thanks for helping me with the Invasion labels as well as overall setup of the zones & objectives - this map is half yours. - xBADMAGIKx, you'll know exactly what I mean when I say the rocks made all the difference. - Halo: CE, the map wouldn't exist (or be this badass) if not for the inspiration you ignited. - You, for the support. Fin.Please, check it out, and if deserving - recommend to your friends in order to support Eclipse! I'm open to all constructive criticism surrounding the map as well as the gametype and you can feel free to post here on the thread or as a comment on the page the map/gametype/video is located. Thanks a lot, Now Enjoy.
Invasion is my favorite game type, it is the only one I forge because it tells a story if done right. I like the story you forge. Suggestions: make the map feel more like a fortified base. Why would the spartans go though all the trouble of bombing it if they could just swoop in with a falcon/pelican/ ODST drop. dying with random nades and spam shots suck, thats what happens throughout phase 1. Fixing that would require changing the layout of phase 1 and i don't want you to dissect your baby, I wouldn't. Its a nice forge, you were a very popular forum post on bungie.
Thanks a lot - and yeah, the only way I could adjust the base would be to rebuild the entire thing, and that's not something I'm really for, haha. As for the story, I wanted it to feel like Cortana didn't want to risk losing Echo 419 to Covenant forces so she sent the marines in on foot to handle the situation and to find out exactly where the core was hidden (something they didn't know going into the mission) - better safe than sorry, at least as far as Echo 419 is concerned. [br][/br]Edited by merge: As a matter of fact I did - and I was pointed in this direction by a few bungie.net users, so here I am, and above is Eclipse.
I KNEW I recognized this haha. Well I guess I'll reiterate my thoughts from when I saw it on Bungie.net, this looks like one of the better Invasion maps I've seen and well...I won't be downloading it because I already did when I saw it on Bungie.net...unless it's been updated since then in which case I will haha.
Haha, and I'll take that as a good thing. Also - yes, you might want to give this version a DL as it has been fixed and includes many improvements over the original. If you can, check it out and let me know what you think!
I like the story line a very impressive and creative way to incorporate the map into the Halo 1 campain in a way...the map looks very good lets just hope its the same for the gameplay...
Thanks a lot - I was deeply inspired by Halo: CE and wanted to construct an Invasion experience that tied into CE's story line - and this is the result. I tried to make to story as well as the gameplay as genuine as possible and I'm happy with the result. Let me know what you think if you get the chance to playtest it! [br][/br]Edited by merge: Eclipse has been modified and updated in order to provide the utmost optimal amount of enjoyable gameplay - check it out and let me know what you think!