Hi everyone, this is my second submission to Forgehub! My first submission got some splendid feedback, and I thought it would be a good time to put up my second map. This map took roughly 3 months to make, I was working on it piece by piece. Hammerfall is an almost completely symmetrical map, until it reaches the bases, which I tried to balance as best I could. It's built in the Quarry, because I thought it would suit the rest of the map better, with the rocks and everything. I've never had a list of weapons and such, so if this list isn't proper, leave a comment. Here we go: x6 DMRs - 1 spare clip - 30 seconds respawn x2 Magnums - 2 spare clips - 30 second respawn x2 Rocket Launcher - 1 spare clip - 180 seconds respawn x2 Sniper Rifle - 1 spare clip - 120 seconds respawn x2 Mounted Machine Guns - 120 seconds respawn x2 Concussion Rifles - 1 spare clip - 90 seconds respawn x1 Energy Sword - 180 seconds respawn x4 Needle Rifles - 1 spare clip - 30 seconds respawn x2 Needlers - 2 spare clips - 60 seconds respawn x6 Plasma Grenades - 15 seconds respawn Now, before we get to the screenies, I'd like to thank by buddies iGotSkiilz xNv and Dinosaur Drugs for helping me test this map and making it what it is right now. It's funny, because when I look at really good maps, there's almost always $0 Budget left. I tried to hide a bunch of objects in the Coliseum to round it off to $0 (with the help of iGotSkiilz xNv). Dinosaur Drugs came in and laughed his ass off, and told me to delete what we hid. So, thanks for the help. SCREENIES!! Overview of the map from several different angles Two-way Teleporter Locations More Random Screenies Inside the central building with the sword ... and that it all. Thanks for taking the time to read this, and hopefully download. Please give me feedback, and I hope to make some changes regarding said feedback. I really hope you enjoy Hammerfall, and thanks.
I'm glad to see your taking an interest in posting your maps. This one is really nice, pretty much on par with any other competitive maps with some great flow and balance. The weapon placement is perfect and the interesting building scheme provides a lot of fun when playing objective games.
Yay!! I have two questions for you, Hunter: 1) Y U NO ON XBOX??!!1?!? 2) How'd you get that thing below all your posts that says "Show Spoilers" and then your maps come down?