Derezzed

Discussion in 'Reach Competitive Maps' started by Bleuprint, Jan 22, 2011.

  1. Bleuprint

    Bleuprint Forerunner

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    Ya, its currently getting some updates for certain gametypes and sightlines. Having some pro testing really helped clear up some problems with the map.

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    Edited by merge:


    I updated the link, it's just titled Derezzed in my fileshare. Some shots of the updates, most are subtle and gameplay fixes as well.

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    #21 Bleuprint, Feb 17, 2011
    Last edited: Feb 17, 2011
  2. kingcole225

    kingcole225 Ancient
    Senior Member

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    This map reminds me of a Gears of War map. It looks very clean and well-forged, good job.
     
  3. Bleuprint

    Bleuprint Forerunner

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    Cool compliment, I actually love Gears and can't wait for 3. Some of my favorite maps are on gears so I guess that's where it comes from.
     
  4. HMSGOVIER

    HMSGOVIER Forerunner

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    Holy crap dude, this is one of the best maps ive seen, youve got a load of unique ideas in there and it looks so clean.

    You sir, are a genious
     
  5. Bleuprint

    Bleuprint Forerunner

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    I might take some ideas here and there from real geniuses, but I am not. I do like a grungy yet pretty look in my design and I think it shows. Thanks for the great response :)
     
  6. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

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    I played a few games on this map a while ago, and I absolutely loved it, minus a few things that can easily be fixed.

    I don't know if this has been addressed, but layout-wise this map plays essentially like a huge circle. The majority of the party I was in did not appreciate the fact that there was no incentive to move towards the middle and thought it made for a strange style of gameplay. I personally had no problem with this, my favorite map of all time being little more than a large circle back on Halo 3, but you might want to consider moving one of the power weapons down there. I would also highly recommend removing the stairs and replacing them with regular ramps because it looks a little tacky, and can cause framerate problems in larger parties. The last problem I saw was that the LoS, particularly around the Sniper spawn, was somewhat large. Great for DMRs but painful with any other starting weapon.

    The weapons could use a little changing around. For example, you placed the Sniper in the most powerful area for it to be used, and thats rarely the best place in terms of gameplay. I generally always put weapons in the second best location, because it means you aren't given something useless, but you aren't given something overly powerful. Moving it to the opposite side of the outer ring could possibly be very beneficial. Replacing the Plasma Pistol at the bottom with something that has more draw could make that area more enticing, but so could a slight restructure (a bridge going over the middle?) that would make gameplay more dynamic. I think you should do something about it, because that area of your map is simply beautiful.

    Beyond that, I cannot think of anything seriously wrong with it. Its already an amazing map, and with just a tiny amount of work could get that push from good to great! That middle area is really the biggest problem with the map, and if you want any other suggestions send me a message on xbl. We could talk it over or something, get a few games on it, whatever you prefer. I look forward to seeing your progress on this map ;)
     
  7. Bleuprint

    Bleuprint Forerunner

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    Thanks for the really in depth feedback on it Reflex. At this point i'm going to leave the current state of the map alone as it's still being tested that way and it's something that wanted to be kept that way by the league. The only reason for this is that its going to be KOTH specific and it makes a lot of your strong points not work as well for the way KOTH setup is.

    I might do some of the things you suggested on the side and leave it down low for now until the end of the month. I do agree with most your suggestions in making this a better map and I'll definitely try some things out and see how it runs. Thanks again :)
     
  8. Angel of Zenith

    Angel of Zenith Forerunner

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    This map looks great! I like how you used objects to make the stairs. And the aesthetics add a nice touch to the map.

    Overall, It looks very clean and not messy.
     
  9. Bleuprint

    Bleuprint Forerunner

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    Thanks Angel of Zenith. I'll have an updated version which might stray a bit away from the original but hopefully helps with most of the input I received on getting better gameplay out of it. Thanks to all that have suggested ideas here and in-game. :)
     
  10. xGOT THE EDGEx

    xGOT THE EDGEx Forerunner

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    Clean and very well forged. I downloaded this and ran through it real quick, unfortunately I haven't had the chance to get any customs in on it yet. Hopefully I will soon though. Though, from my run through I can already see this being one of my favorite maps to play customs on. Very nice work.

    Thumbs Up.
     
  11. Sugar

    Sugar Forerunner

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    Deffinetly a great and well made map. I had a lot of fun playing team slayer on this map. Well done in every way from the background to the balance of the weapons.
     

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