Welp, here it is. The beginning of the /\/ series. Twist and Tur/\/s my first track showing that i must never stop getting better and makeing these very fun and odd tracks. This map was made back in October, and wasnt a greatist sight. If you think this is good, then good thing i made a few fixes. -Ok now lets talk about the /\/ series. The beginning of this series will have most of my old maps. But. Im working on a few other maps as well. PLEASE! Dont be scared to go harsh on me. I WANT bad comments. Tell me what you dont like, what you do like, and what my problems are. It makes it all the better when i have people telling me whats rong with my maps. ~g0tSoul~ Enjoy the /\/ Start Bank turn out and into rock tunnels Huge bank turn path leading to mancannons Drop into a path Turn into crooked path/tunnel Jump(1 way sheild door) Path leading to a ramp Hop onto another bridge Hop onto a turn descending to a ramp Jump to ending path End! Thank you and Enjoy! ~dont mind the spelling errors g0tSoul
idk if its my computer or not but all ur pics are messed up, right click your picture and click copy url then [ img]paste link[ /url] < wihout spaces
Here are your images (press the quote button to get the code that I've used so you can copy them in to your post): For future reference, you can't embed images using the screenshot page address as you tried to do. When you get to the page you went to for each picture, instead of copying the address in your browser URL section and putting that between [noparse][/noparse], right click on the image and select 'copy image address/location'. That will copy an address that you can paste and successfully embed using [noparse][/noparse] tags.
It looks a little rough around the edges but apart from that it looks pretty good. It has some elements I'd consider fairly original which is good but without playing it, I can't really rate it's flow.
sorry and thanks about the pics. im using a diff pc. its messed up [br][/br]Edited by merge: btw i did do the whole thing its just this computer. ill get back to this when mine works
yeah. i just played it, and i like your concepts/ideas/design, u know what im saying. and like the guy said, its forged allittle rough(only how it looks) but the track is nice and smooth. a few things i would suggest. -use hill markers instead of the capture plates as checkpoints, because the capture plates face u the wrong direction when you spawn. -add killzones, because for the most part, if u fall inside the room, your screwed on trying to make your way backup, and at the out side part, you have to wait to hit the water to die, which is a long way down. -find a way at the last checkpoint to turn around, maybe a one way shield tilted slightly, so you can bounce of the wall and continue to the next lap easily.(cause i messed up the turn all 3 laps) -at checkpoint 5, where its in between the jump, you should move it forward after the jump because if somebody falls for some reason, even tho its a straight way to the next check point, they're gonna spawn in that gap and will be screwed for the rest of the game but in the end, i still liked this track.
I hosted and posted your thumbnail picture (personal choice), but you need to link your pictures (which Peg provided) in the original post. If you need help with that let me know.