Mars

Discussion in 'Reach Competitive Maps' started by Dimonslayer, Feb 20, 2011.

  1. Dimonslayer

    Dimonslayer Forerunner

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    This is a Big Team Battle based map wich is placed in Hammorhage.
    It uses the Romain architexture for the whole map.
    Its big, open and great for vehicle wars (wich I like the most).
    You should check out the Video for a whole overview on it. I will be adding pictures soon.
    Created by Evan Royalty

    Update - Mars V2
    Updated center hall.
    Plasma launcher in center.
    Rocket respawn time decreased to 130.
    Snipers added at the basses not spawning on the start.
    More weapons were added so people would move more on foot.
    Teleporters added from each base to left and right center.
    Concussion Rifles added in various buildings.
    More accessibility to the Coliseum
    Two needle rifles added one in each base

    The download link at the top doesnt work
    NEW DOWNLOAD LINK HERE http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=14212535&player=Evan Royalty

    YouTube - Awesome Forge Map Review :: Mars
     
    #1 Dimonslayer, Feb 20, 2011
    Last edited: Feb 21, 2011
  2. Paranoia UK

    Paranoia UK Ancient
    Senior Member

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    Unless the rules have changed a video will suffice for lack of pictures but i wouldn't recommend it. not everyone will want to sit through a 5 minute video to see the map. Its a good idea to have pictures of key areas of the map aswell as an overview video. Add to that he fact that your video just seems to be a mess around with your friends rather than the map it makes it very hard to tell what your map is like. A gameplay video would have been much better
     
  3. Dimonslayer

    Dimonslayer Forerunner

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    If you read the text, i will add up pictures soon. And you can skip parts in the video to see if you want to.
     
  4. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    The top of the canyon base was really open, as is most of the map. I understand this is for vehicles, but it you can't go on foot at all between the structures what is the motivation to get out of your vehicle to go in them? The colliseum looks nice, but it has 1 rocket in it, and most of the other parts of it are useless. Honestly, I feel more cover is necessary on the whole, for vehicles and for others. You have good routes for vehicles to drive, but the central piece of your map is one of the only that provides any cover. Note the amount of rocks used on Hemmorage for ground cover. I won't tell you how to build your map, but I would try to make sure players on foot can traverse and enjoy the map as well.
     
  5. DeStarfighter

    DeStarfighter Forerunner
    Senior Member

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    have to be the weirdest preview video I ever seen. . . the map layout seems a little random. dont know what more to say. just stunned by that awfull video :p
     
  6. Mikal7

    Mikal7 Forerunner

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    A few ideas that might help your map flow a bit better:

    Those ramps leading up to the structure in the middle should be flipped upside down to eliminate that annoying divider in the middle.

    Also, the platform of the middle structure seemed kind of barren. Perhaps you could add another obstacle in the middle of it (perhaps to either side of the grenade launcher) to help divide it up.

    The Coliseum shouldn't be as closed-off as it is. Perhaps you could make it a bit more open on the bottom level.
    Also, there should be more accessibility to the multiple levels of the structure.
    The grav-lift works very well, but the Rocket spawn should probably be relocated so that players don't immediately have access to it as soon as they reach the top.

    Both bases have an excellent base-structure. I was a little disappointed that you didn't make them a bit more variable, though. The huge columns are nice, but only offer ground-based defense. If you added platforms (essentially a second level) to the columns, it might make for better defense-oriented gameplay.
     

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