Indigo Falls

Discussion in 'Reach Competitive Maps' started by xInfamous2x, Feb 18, 2011.

  1. xInfamous2x

    xInfamous2x Ancient
    Senior Member

    Messages:
    98
    Likes Received:
    2
    [​IMG]

    Indigo Falls
    Codename: Mouse Trap

    [​IMG]
    YouTube - Indigo Falls - Halo Reach Map Trailer

    Background:
    Built Under Menachite Mountain, Indigo Falls was apart of the Secret ONI CASTLE Base. Used for Training amongst Spartan II’s and most commonly by Spartan II Red Team. The Facility is built out of titanium, allowing for use of the prototype weapons created at CASTLE Base.

    Breakdown:
    My idea for this map, if you haven’t noticed by now, first started with my love for the halo 2 classic, Lockout. In my mind this spiritual successor works Perfectly as a 2v2 map, and even a fair 1v1 map. I’d say 3v3 is possible but anything more might be pushing it. I’ve had the idea of adding a whole other portion to the map, so if enough of you guys complain that the map is incomplete, then I’ll follow through with that idea.

    Gallery:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Weapons on Map:

    1 Sniper Rifle – Spawn 180 (8 Total Shots)
    1 Grenade Launcher – Spawn 180 (3 Total Shots)
    1 Shotgun – Spawn 180 (12 Total Shots)
    4 DMR’s – Spawn 60
    1 Needle Rifle – Spawn 60
    2 Plasma Pistol’s – Spawn 80
    4 Frag Grenades – Spawn 60
    4 Plasma Grenades – Spawn 60

    Armor Lockup – Spawn 80
    Hologram – Spawn 80

    3 Medkit’s – Spawn 30


    A Special Thanks to:
    Slick Hipster92
    Dublin
    Saizyn
    CptnAction
    I Flatulated
    akinFRIKINNINJA
    iTz yap flip
    II TH3 TRUTH II
     
    #1 xInfamous2x, Feb 18, 2011
    Last edited: Feb 19, 2011
  2. simonstwin

    simonstwin Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    0
    The shotgun area is a very intense area. When trying this map out, my friends and I always ended up there. May I suggest to add an element on the main floor? It's a bit bland and unfair for the victim.
     
  3. xInfamous2x

    xInfamous2x Ancient
    Senior Member

    Messages:
    98
    Likes Received:
    2
    hmmm, well thats sort of odd. It seemed that through all the play tests we ran, most of the attention was kept around the purple tower. If one had shotgun at either side, their was a few choice ways to still get around them. What kind of element do you suggest? I guess i have thought about a platform behind the carbine tower for more room back there but idk.
     
  4. DeStarfighter

    DeStarfighter Forerunner
    Senior Member

    Messages:
    200
    Likes Received:
    0
    well this map looks awesome but I think you posted it one day to late to the 2 vs 2 FHThrowdown contest.
     
  5. Equin0x

    Equin0x Forerunner

    Messages:
    383
    Likes Received:
    0
    As another faithful fan of Black/Lockout, I must say this map looks... interesting. Blackout was my favorite map in H3, and Lockout was pretty much the only map I was good at in H2, so I may approve of this map yet.
     
  6. xInfamous2x

    xInfamous2x Ancient
    Senior Member

    Messages:
    98
    Likes Received:
    2
    Noted: For less confusion on the pictures and what is revealed of the map, i added the original sketch for the map in the thread. Enjoi :)

    I think they extended the deadline until March 3rd. Hopefully, that is.
    P.S. Nice Guardian Remake.

    Well i will say the map definitely has a few gameplay elements that only lockout/blackout was able to enrich, although it is nowhere near an exact replication. Give it a good play-through, i'd love your input.
     

Share This Page