Hero is a mid-sized symmetrical map which resembles Construct in it's lifts and vertical gameplay, and this is, indeed, my Throwdown submission. It was designed for 2v2 gameplay but can play 4v4 games with nearly no spawning flaws, and for 2v2 I'm confident it's spawn system is unbreakable. It uses Forge World's light to it's own advantage, to signify red side from blue side, rather than just a few colored struts. For travel throughout the map, it has 4 lifts, 3 jump-ups, and loads of inclines place throughout the map, giving it height changes all over, plus the 3 floors on the map. It has went through 63 different versions. Thanks to Psychoduck's feedback and Stevo's help with the map, and the spawns. And since the first version, the map's size has been easily doubled, along with the amount of objects. Leaving it with a small amount of screenlag for splitscreen, but it doesn't affect gameplay. Plus it only occurs when both players are looking over the most dense area in the map. Also, you might want to note that the map has changed a small amount since the screenshots were taken. _________________________________ Weapon List Weapon/How Many/Spawn Time/Spare Clips * For Drop Spawn DMR/6/45/2 Needle Rifle/2/60/2 Magnum/2/30/2 * Grenade Launcher/1/150/4 * Shotgun/1/120/0 Plasma Pistol/2/90/- Frag Grenade/2/45/- Plasma Grenade/2/60/- Health Pack/2/30/- Overshield/1/135/- Hologram/1/90/- _________________________________ Pictures Overview of the center. View of the blue base. View of the bottom hallway. View of the top hallway. View of the top platform. The oddball reset hole. The gold platform. A view of the "semi" base. Ok, and that's all for picture time, folks. _________________________________ Now it's video time. Keep in mind both of the videos are from very old versions of the map. Videos Tester's Guild Video YouTube - Term 1 - Forgehub Testers Guild - Video Feedback My Own Video YouTube - Halo Reach Forge Map :: Hero :: Preview _________________________________ Here are the feedback's it got from the TG. Look and be amazed by the difference in feedbacks, how much better it got from v1 to v2. Feedbacks Hero Feedback v1 Hero Feedback v2 _________________________________ Special Thanks Stevo Psychoduck Titmar Longshot Mattkestrel All the testers _________________________________ Downloads Hero Throwdown _________________________________
Siiick, this map definetly looks great for competitive gameplay. I'm really loving the architectual design of this map. The gold room really stands out and is very beautiful. If this map has gone through so many tests it has to be good. Nice work Erupt.
great map erupt. I really enjoyed the games on this in terms of enjoyability, but there were points raised by other staff that deem it as a map not so suitable for competitive play because of the dominance the top provides. Nontheless, it's still an unbelievably solid map and a great hybrid of Countdown and Construct. Well done bro
Nice, you got this up. Played it once and loved it(v4?). So i guess i like all you maps you've created lol The size and height of the map is great. even though its built for the 2v2 throwdown, i think it still worked well for a standard 4v4. The top was the main central area to fight, but there was a lot of ways to get up there than just some lifts. One of my favorite aesthetics was the "gold platform" holding the hologram, and a great idea was the reset area for oddball. Great job on it, and keep up the forging. Oh, and one day, we'll be on the same team in customs
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! That must not happen! Erupt, this map was great fun, and all that good stuff. I think it needs a tank though. It's definitely been cool to watch it evolve since the first time I played it.
This a great map, Erupt. I do agree with what Stevo had said about top control though, as i had mentioned to you in Forge some time ago. Regardless of this, it is still a very fun map to play and very well-forged. Its disapointing to hear that the staff dismissed it, but hopefully it will still find a fanbase in the community as it properly deserves to. Congrats!
Wow, I just saw that this has had 63 versions. I kinda wish I had kept track of the number with Cargo Port, as there were probably even more... Anyways, I didn't really say much in my first post. I do really like this map, and it is easily one of my favorites among the Throwdown maps I have played. I'm interested to try Multi-Flag on here still if you're up for it Erupt, I think it could work pretty well. I think the best thing about this map is that, as good as it is, the newest map you are working on is even better. Keep improving man, you make the kind of enclosed symmetrical maps that I actually enjoy playing. I know it's common knowledge amongst us "peeps" that I despise the "generic enclosed symmetrical maps", but Hero, and now Metropolis are definitely on the small list of ones that I really enjoy.
Thank you, thank you. The idea was to make it so top control was a necessity to win. But you had to leave the top to get the guns, otherwise the other team would end up running the top, so whatever you staffers say. Thanks though. It worked decently for 4v4, with the exception of some bad spawns, but yeah, it worked well enough. Pshh, who needs teams? We'll just team up in FFA. Thanks, lol. It sucked the first time you played it since the very first time, lol. At first it DID only have lifts ^ Thanks a lot. I will add a tank for you to look at through the glass at top lift. Yeah, top control was the main idea I was trying to emphasize on this map, and since you played it the rockets got removed and changed to a grenade launcher. Plus the middle has more cover now so you can't really shoot down on people. But yeah, thanks. To bad it got "dismissed" lol :'( I only have it set up for Oddball and KotH 'cause I only had it set up for slayer since it was for Throwdown, then at the last minute I set up KotH and Oddball. I will set it up sometime, maybe. My maps seem to be getting better every time, so that is definitely good. My 1 goal here was for 1 feature, so hopefully I can get that at some point. I have another idea already after Metropolis, too! I'll let you know next time I get to talk to you. lol
The overall looks extremely solid, the blocks are lined up with eachother, and the aesthetics really add to the overall atmosphere. My only concern is seeing some long lines of sight without any cover in between while going through the videos, however, it looks like it wouldn't hurt gameplay. I also see the top level looks like it's aimed for dominance over the map, but I'll check it out in Forge.
The videos are extremely outdated. The map has doubled in size plus lots of new LoS blockers, aesthetic touches and whatnot. The pictures aren't the newest version either. All that has happened since the pics though is that I changed/removed some objects to reduce framerate.
Not going to lie, I had downloaded the version you submitted in the tester's guild, simply because I figured the map was going to be good. And I was right about the version I saw there, but the final blows my mind. This map is major fun to play in small customs lobbies, and it inspired me to make my own construct inspired map. Good job Erupt.
Yeah it has changed quite a bit (for the better, imo) since the first version. And surprisingly enough it works for 4v4 fairly well, too! With some bad spawns, of course... And I'm glad I could inspire, lol.