Predator: Revamped

Discussion in 'Reach Casual Maps' started by Monolith, Feb 18, 2011.

  1. Monolith

    Monolith Ancient
    Senior Member

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    [​IMG]

    STORY
    "WTF?!" Yea.. that's what you'll say when the player next to you dies and you have no idea how.

    How's that for a story.

    DESCRIPTION
    So I actually made this map a while ago and haven't posted it until now because I thought someone was going to make a video for it, but he ended up not doing it. Sooo, erm.. here it is!

    Okay, predator. If you haven't played, here's how it goes: The predator is quick, can jump high, and has good camo. His goal is to take out the ENTIRE human team. Everyone has one life and if you die, you die. WHICH isn't half as bad as it sounds. Humans, on the other hand are a bit below average, meaning they can't jump high, have poor health, have limited ammo, and don't have motion trackers.

    The goal for the predator is to sneak around and ASSASSINATE EVERY MOTHER F- ... sorry, that was immature. His goal is to kill the humans one by one... or by some miracle, all at once. He's equipped with a sword, laser, and a very large ego.

    But there's a ᶤᶭᶥᶳᶤ (like the cool font?)..

    The predator has a jetpack and the humans can pickup various weapons around the map as well as various equipment around the map.

    There, have fun. If you still don't get it you can read this obnoxiously long list of attributes:

    ATTRIBUTES
    General:

    • Suicides Become Zombies: ENABLED
    • Safe Havens: OFF
    • Number of Rounds: 5
    • Time Limit: 7 Minutes
    • Lives Per Round: 1
    • Team Changing: Not Allowed
    • Friendly Fire: DISABLED
    • Betrayal Booting: DISABLED
    • Indestructible Vehicles: ENABLED

    Predator:

    • Primary Weapon: Energy Sword
    • Secondary Weapon: Spartan Laser
    • Starting Equipment: Jetpack
    • Grenade Count: No Grenades
    • Infinite Ammo: ENABLED
    • Weapon Pickup: DISABLED
    • Damage Resistance: 90%
    • Shield Multiplier: Normal Shields
    • Shield Recharge Rate: 110%
    • Health Recharge Rate: 110%
    • Damage Modifier: 75%
    • Melee Modifier: 300%
    • Player Speed: 150%
    • Jump Height: 200%
    • Vehicle Use: None
    • Motion Tracker Mode: Enhanced Mode
    • Motion Tracker Range: 75 Meters
    • Active Camo: Good Camo
    • Waypoint: No Waypoint
    • Forced Color: Black

    Humans:

    • Primary Weapon: Shotgun
    • Secondary Weapon: Magnum
    • Starting Equipment: None
    • Grenade Count: No Grenades
    • Infinite Ammo: Disabled
    • Weapon Pickup: Enabled
    • Equipment Usage: Enabled
    • Damage Resistance: 300%
    • Shield Multiplier: No Shields
    • Shield Recharge Rate: 200%
    • Health Recharge Rate: 200%
    • Immune to Assassinations: Unchanged
    • Damage Modifier: 150%
    • Melee Modifier: Unchanged
    • Player Speed: 100%
    • Jump Height: 75%
    • Vehicle Use: None
    • Motion Tracker Mode: OFF
    • Active Camo: OFF
    • Waypoint: Unchanged
    • Forced Color: Unchanged


    PICTURES!

    Panorama
    (click to enlarge)
    [​IMG]

    How.. revamped
    [​IMG]

    Human entrance
    [​IMG]

    [insert sentence concerning a witty pun]
    [​IMG]

    Opening tunnel
    [​IMG]

    Lock on!
    [​IMG]

    Fusion coils spawn near the tunnel entrance after 30 seconds
    [​IMG]

    Cool
    [​IMG]

    DOWNLOAD

    In case you missed it:
    Download Map
    Download Gametype

    Enjoy!

    P.S. You may be asking, "Why is the layout so strange?" Well, my fellow forgehubber, I tried to create a more outlandish feel mainly because today's maps have been very uniform and similar. In other words, I wanted to make it unique. If that's a good or bad thing... well, that's up to you to decide.

    Comments are very much appreciated.​
     
    #1 Monolith, Feb 18, 2011
    Last edited: Feb 18, 2011
  2. hollow123

    hollow123 Forerunner

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    Seems like a good concept, but i would like to see a more detailed but spaced map. So it would have an open feel, but still a nice look to it. Over all seems like a good game! :D
     
  3. Monolith

    Monolith Ancient
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    Spaced isn't good because the predator has a spartan laser (which would make it unfair). Plus the predator needs cover in order to swiftly get away from the humans.

    Thanks for the reply though
     
  4. Confused Flamingo

    Confused Flamingo Forerunner
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    Wow, I thought you dropped this project (off a cliff). A great game, but one reserved for a party of serious minded players. This is not your casual anytime full party game.
    But if you do manage to get some serious players, this can be a blast. And a job well done on the post as well!
     
  5. Monolith

    Monolith Ancient
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    Hear that? SERIOUS lol. No, you just need gamers willing to play a game that requires skill. Thanks Flamingo, twas fun getting it tested.

    Sadly, I think this is my last predator map, possibly my last map altogether.
     
    #5 Monolith, Feb 21, 2011
    Last edited: Feb 21, 2011
  6. HI IM CAPS LOCK

    HI IM CAPS LOCK Forerunner

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    Spartan Laser?

    I like the map, my only problem is the spartan laser. I think that the plasma launcher would work better for the predator.
     
  7. Monolith

    Monolith Ancient
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    Maybe test it, i just thought it'd be too powerful
     

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