Killer

Discussion in 'Reach Gametypes' started by Killionare57, Feb 18, 2011.

  1. Killionare57

    Killionare57 Forerunner

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    [​IMG]

    Who: Before the game begins, all players must switch their armor to Elite minor and remove any special armor effects. The gametype forces all armor to black and removes gamertags over players’ heads. The host then publically announces a player in the party to be the killer.

    What: The killer’s objective is to kill everyone in the party. Everyone else’s objective is to kill the killer first before their one life is lost. The twist of course is that all players look identical to one another. So that friendly elite right next to you could be as scared as you are….or they could be patiently waiting for the perfect opportunity to slit your throat while no witnesses are present. A good killer will avoid such witnesses if they want to stay alive.

    When: If the killer has murdered all players in the party in ten minutes or less, the killer is victorious and gets to play as killer up to one more game. However, if the killer is found out and murdered before then, the host must end the game and the outstanding citizen who ended the killer’s ninja bloodbath will be selected to be killer in the upcoming game.

    Where: Good killer maps will always have a few main things in common: a size just about equal to the Forge World Colloseum, numerous weapons scattered about, and a lack of camping areas with long lines of sight. Below is a list of tried and true community maps that have been outfitted by CGU for the killer gametype specifically. We will update this thread with more maps as soon as we upload them to the site.

    Freedom for the Flags


    HOUSEKEEPING: The following suggestions have been proven in my games to facilitate structure and a good time. As a host you know your party the best, but I highly recommend implementing the following additional rules if you want people to enjoy playing killer over the long haul.

    • If a player kills someone who is not the killer, they receive one strike. Three strikes results in a boot. Strikes carry over from game to game.

    • Publically assign one or two players to be “the ref”. If a ref player is killed by someone who is not the killer, that player will immediately be booted no questions asked. This is to prevent players from randomly “wasting” their strikes by taking a kill guess on some poor soul. If players understand anyone could be the ref, they will be less likely to kill randomly.

    • Outlaw peppering. By definition, peppering meaning lowering someone’s shields even in the slightest. At times you’ll have players shooting each other just for the hell of it because they know it will freak the other person out. Death usually befalls one or both parties in a panic-stricken frenzy. Empower your refs to murder these pepperers publically and warn the player that if they are caught again, they will receive the boot. Refs are required to announce their intentions first before actually making the kill. This way people don’t confuse them for the killer.

    • Dead players are not allowed to give any information out about the killer. If you are alive though, you may say whatever the hell you want about what you think you know about them.

    • If you are alive and not the killer, you are not allowed to give information out about yourself. For example, Johnny says, “Hey guys, I haz the shotty, come to me and let’s camp together!!!1” Poor Johnny deserves a strike.


    FAQ: The answers to the questions you’re soon bound to ask…

    Q: What if the killer kills the ref?
    A: Then the globe continues to spin on its axis. All players, including the ref must perish if the killer is going to win the game.

    Q: Why doesn’t the ref wear a different armor so people know he’s a ref?
    A: The whole point of a ref in this game is to make players think twice before hazarding a random guess on who they think the killer is. Players will then only make moves on killers who committed murders right in front of them. Would you be more likely to speed past a police car or some cutesy little Prius?

    Q: Wait, isn’t this game a lot like Clue: Reach?
    A: Both games share similarities but Killer has a more simple approach that eliminates the need of a game moderator who essentially has to sit out for a round. Killer also boasts an extensively larger library of playable maps.

    Q: Can my guest play?
    A: Yes they can. If you or your guest kills the killer, then the next game you both become the killers. The host can decide which of the two of you will pass off the right of killership to the next player. (Hosts beware of same screen players who use dead screen to learn the identity of the killer for their partners. Their kills will be hopelessly obvious and theater confirms 9 out of 10 cases of cheating)

    Q: Why do I get a strike for killing a player who I thought was the killer because he killed somebody else?
    A: Because you simply could of checked the scoreboard by pressing “back” to see if the killer’s score went up after the kill. But don’t worry, mistakes happen. That’s why you get three strikes instead of one.

    Q: What if two people are arguing over which one of them killed the killer?
    A: Threaten to cut the baby in half and then see which woman cries more…wait, I mean go to the Carnage Report after the game and highlight the killer’s gamertag. Their report will say who killed them.
     
    #1 Killionare57, Feb 18, 2011
    Last edited: Feb 22, 2011
  2. robbieagray

    robbieagray Forerunner

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    Sounds almost like the game Mafia. :D

    Except it in Halo Reach and you need honor rules.
     

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