Extrication

Discussion in 'Halo and Forge Discussion' started by Dart3rocks, Feb 14, 2011.

  1. Dart3rocks

    Dart3rocks Forerunner
    Senior Member

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    Definition of EXTRICATE

    transitive verb
    1
    a archaic : unravel b : to distinguish from a related thing

    2
    : to free or remove from an entanglement or difficulty

    This map was started about 3 weeks or more ago...
    Here are some pictures....but nothing too revealing about map...as to keep it a small secret from the public.

    Some of blue base
    [​IMG]

    Shotgun Spawn
    [​IMG]

    Load-Out Camera
    [​IMG]


    Special Thanks to...
    xXGreedyGutsXx
    ||Piracy||
    GodlyPerfection
    ..and everyone else who is helping me test, polish, and get my map to optimal achievement.

    Also Be Looking for the Re-Release of Aurora!
     
  2. Rho Fs

    Rho Fs 2x2 Forge Judge
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    It looks good from here. I'd like to test it if you are still in those stages. Perhaps over the weekend. Just so I can get a feel for gameplay. Looks interesting though. The only issues I have are aesthetics and clean forging. In the first picture the ramps look like they would cause a problem because of some bumping. Maybe try smoothing that out a little. Also, in the 2nd picture on the railings, one of them seems a little off. Just some VERY minor things you might want to take a look at. Looks good though

    Regards
     
  3. Dart3rocks

    Dart3rocks Forerunner
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    Sounds good just send me a friend request my way GT: Dart3rocks and I will try and get some test in when you are on.
     
  4. MattKestrel

    MattKestrel Ancient
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    Can't you just call the map "Unravel"? Sounds cooler, more original, means the same thing but makes more sense.

    Also, it looks good. Hit me up if you ever want to test it and I'm on.
     
  5. Furry x Furry

    Furry x Furry Ancient
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    I like the looks of this but it really seems kind of random. Like you just went into Forge and kept building onto it. The problem with that being, you had no real concept of a map in mind and as a result, it will be harder to orient players, place appropriate weapons locations, place spawns, etc. This is all hypothetical though because this is just an assumption.

    The random-ness doesn't really bother me though. It's just harder to get a good game going on it without it going stale in most cases. In my opinion, there seems to be a lot of unnecessary geometry around the map that makes it kind of inconsistent in design. This is just my critique from the pictures so don't take it too seriously. I am judging from the pictures after all.

    I'd be more than willing to help you test the map though. Other than that, I think it looks pretty nifty.
     
  6. Dart3rocks

    Dart3rocks Forerunner
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    ....um....no....and yea I will hit ya up for some test...I like the name and Unravel...to me just does not fit...and Extrication also sounds like when people "extricate" and entire government. <----EPIC! or black ops Assassins extricate a dictator from office...

    As for the geometry some of it was put for more "gameplay" than aesthetic feel that is probably why it seems random, but trust me it is a 4v4 map and actually fairly small and the player's start will help them orient the map really quick, as most people...so far...have quickly traveled to the uppermost areas and then searched around for more of the bottom stuff.

    [br][/br]
    Edited by merge:


    Oh, but you can use unravel if you want ;)
     
    #6 Dart3rocks, Feb 14, 2011
    Last edited: Feb 14, 2011

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