Zombie defence v1.0

Discussion in 'Reach Casual Maps' started by nevadaoo, Feb 14, 2011.

  1. nevadaoo

    nevadaoo Forerunner

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    My new map "ZOMBIE DEFENCE!!!!'
    This is my first post, so sorry if its bad...
    Feedback would be appreciated on where i need to improve and were ive done well.
    Any-way on to the map..
    THE BASE
    [​IMG]
    ive made a few maps now and are familiar with the "nudge-co ordonate system" and love forge...
    COVER
    [​IMG]
    This map is the first infection map ive made, and will probably make a (v 2.0) if this one is succsessfull "leave a comment below if you liked" or (like) it on bungie.net
    The base is in the middle of an open plane with obsticles for the zombies to find cover.
    OBSTICLES
    [​IMG]
    The humans will protect this base (or try to ) untill the neccessery time is up.
    THE TELEPORTER
    [​IMG]
    Once defended you will move onto the slaughter cave!!! < THIS IS THE FUN PART>
    THE SLAUGHTER CAVE
    [​IMG]
    see how long you can hold the zombies off in the cave.......

    WARNING: There will be bodies!

    [br][/br]
    Edited by merge:


    PLEASE tell me how to make a thread picture!!!!
     
    #1 nevadaoo, Feb 14, 2011
    Last edited: Feb 14, 2011
  2. The Sarge

    The Sarge Forerunner

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    Looks interesting, however personall I would add more scenery around the holdout position. It makes it look cooler.
     
  3. nevadaoo

    nevadaoo Forerunner

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    Will do in v 2.0
     
  4. The Sarge

    The Sarge Forerunner

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    I find it adds a lot more feeling to the map. Take mine for example. My maps objective is to basically get to the top and hold out. But I have enclosed this concept with scenery and just essentially waffle.
     
  5. Talons013

    Talons013 Forerunner

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    I have tried to do somethin very similar in halo3 but they all failed or at least didn't meet expectations. This map is good for someone whos just getting started (the concept anyway) and should be looked into more closly with experienced eyes.
    recommendations:

    -weapons should spawn later into the round
    -I saw a lot of powerweapons (one shot kill) and others that would put the game to rest. try adding more standered weapons like the assault rifle, magnum, and less percision weapons and explosives (except gernades)
    -Like the posts above me, add scenery (a holdout in the middle of a city would be nice)
    -make it night time or progressivly get darker, not too dark so you cant see but darker (adds a fear factor and makes the game all that much more fun)
    -ballenced armour abilitys for the humans. I noticed 4 evades in one of the pictures. (I always like sprint, and then some pickups like hologram and armour lock [works very well suprisingly])

    And could you please describe your gametype. are the zombies fast but weak? strong but slow? cant jump? can jump like superman? invisible? ect?

    also if you want help forging this, although i fear I might take over, then send me an invite to a party/game along with a message saying "forge" Ill be happy to help you unless it gets completly outta control or you reject absolutly everyone of my suggestions posted above =)
    (I also might make one of my own of these just cause i want to see if i can remake it from halo 3)
     
    #5 Talons013, Feb 14, 2011
    Last edited: Feb 14, 2011
  6. nevadaoo

    nevadaoo Forerunner

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    Thanks man, i did make scenery in the cave, but one of my friends deleated it....
    i was thinking about making scenery around the base but i was to mad at the first part....ill be on tomorrow, so i can talk to you about ideas for scenery....
    i might also start on a 2.0 soon (i dont want to release a 2.0 straight after the first one lol)
     
  7. Madpond

    Madpond Forerunner

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    i was meaning to build a map like this like the way the slaughter cave is like **** zombies hope to see more zombies maps from you,welcome to forgehub
    and i hope for the best for you
    good job
    -Madpond
     
  8. nevadaoo

    nevadaoo Forerunner

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    Thanks dude, im working on one now (=
     

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