Description : This map is a remake where the warthogs crush the people ( i don't know the real name .. ,the slope is 45°). It depicts the theme of heaven and hell. The map consists of two parts: The hell where humans respawns, and paradise with 8 Warthog launch missiles and 8 mongooses where the zombies spawn. The zombies must crush the humans who are on the trail, and when they are at he end of road , a teleport them back top, making them gain speed. Humans are armed with needler, ineffective against vehicles, very effective if a zombie is trying to go melee. The zombies are armed with a sword in energy, it allows them to decamp the noobs in the front of the exit of vehicles .But as God is forgiving , the angels who are lost on the road,have an exit to return to paradise as demons can't use (see photo No. 3). At the gates of hell, there are spheres lethal, but they are harmless, only aesthetic. Humans have no power-up and move to 100% and have a jump height of 25% Sorry for my writing , i'm not american Screenshots : The heavens : The Hell : The exit for the angels : The Road :
This looks very similar to a gametype and map my friends made, but not the same. Yours looks a little more well made, though in the gametype that I played humans had gravity hammers, and it made it so the warthogs would go flying, and it was a whole lot of fun. The concept of Heaven vs Hell is pretty cool, and the map fits it pretty nicely. Nice job.
I love the look of the map but will probably stick with other game types that work on maps like this just because I like it when the humans get Gravity Hammers. Edit: I feel like I left more criticism than praise when the aesthetics of this map are actually quite remarkable. Very nice work on the map.
After downloading the map, I have a little bit of feedback. 1st off, Ive seen this done many many times, and its a gametype I enjoy. Now while the gameplay isnt that much different, one thing really stands out in this map: Aesthetics. The depiction of heaven and hell is quite good, while the lit up top and lava bottom are very well done. The gametype itself may not be original, but the map layout surely is.