Weapon and ammo stacks firefight style

Discussion in 'Halo and Forge Discussion' started by gabotron15, Feb 12, 2011.

  1. gabotron15

    gabotron15 Ancient
    Senior Member

    Messages:
    62
    Likes Received:
    0
    I'm trying to recreate the ammo stacks we use in firefight, the methos is simple , I place a magnum and an ar on fixed and give them 5 magazines.

    The problem is, when I use of all the ammo reserves the ar will dissapear and won't spawn again, any idea to solve this?
     
  2. cannibalghoul

    cannibalghoul Forerunner

    Messages:
    66
    Likes Received:
    0
    Set the AR's spawn time to 1. You probably have it set to "Never."
     
  3. DMM White

    DMM White Ancient
    Senior Member

    Messages:
    1,169
    Likes Received:
    1
    No, its due to the Max Limit. In Reach, the number of items on the map includes weapons players are holding but not the weapons they spawn with.
    By default, the Run Time Max (RTM) is equal to the Number on Map (NOM)

    When you spawn you have an AR and there is 1 AR on the map, as soon as you pick up the ARs ammo the game sees that as having picked up the gun. The gun you have is now a map AR, rather than a spawn AR. No new ARs will respawn until all the ammo from yours is spent and you drop the gun.

    Same goes for the Magnum.

    The only solution is to set the RTM to 16 (which would allow 1 per player) and if you set the respawn time to 1 there will always be an AR there.
    The only problem is, why would players ever leave that spot? You're pretty much giving them infinite ammo.
     
  4. DavidJCobb

    DavidJCobb Ancient
    Senior Member

    Messages:
    596
    Likes Received:
    18
    Why does this seem to contract just about every single thing I know from verified personal experience regarding 3 and Reach's treatment of held weapons in custom maps?
     
  5. gabotron15

    gabotron15 Ancient
    Senior Member

    Messages:
    62
    Likes Received:
    0
    So any new ideas?
     
  6. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    I don't think DMM White was really clear on this.
    Raise the run-time min to the highest possible, and the run-time max to the highest possible. Lower the respawn time to 1. Any one of those should solve the problem, but just to be safe do all three.
     

Share This Page