I'm trying to recreate the ammo stacks we use in firefight, the methos is simple , I place a magnum and an ar on fixed and give them 5 magazines. The problem is, when I use of all the ammo reserves the ar will dissapear and won't spawn again, any idea to solve this?
No, its due to the Max Limit. In Reach, the number of items on the map includes weapons players are holding but not the weapons they spawn with. By default, the Run Time Max (RTM) is equal to the Number on Map (NOM) When you spawn you have an AR and there is 1 AR on the map, as soon as you pick up the ARs ammo the game sees that as having picked up the gun. The gun you have is now a map AR, rather than a spawn AR. No new ARs will respawn until all the ammo from yours is spent and you drop the gun. Same goes for the Magnum. The only solution is to set the RTM to 16 (which would allow 1 per player) and if you set the respawn time to 1 there will always be an AR there. The only problem is, why would players ever leave that spot? You're pretty much giving them infinite ammo.
Why does this seem to contract just about every single thing I know from verified personal experience regarding 3 and Reach's treatment of held weapons in custom maps?
I don't think DMM White was really clear on this. Raise the run-time min to the highest possible, and the run-time max to the highest possible. Lower the respawn time to 1. Any one of those should solve the problem, but just to be safe do all three.